Sebek's Bluff Settlement in the Obscured Seas | World Anvil
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Sebek's Bluff

A busy road runs down a stone outcropping into the sea, old buildings fallen into disrepair along the way and ending in what seems to be a large stone temple at the end of the bluff. The temple stands tall and looks to be much older than the surrounding buildings. Waves and aquatic animals and plants are crudely drawn upon its walls. As you look about the buildings, you can spot tribal huts build into the remains, with bones hanging strung up in an eerily decorative manner. Lizardfolk, rare in town but aplenty here, have claimed this bluff as their own. They too seem to guide the masses, clearly of the lower classes, and their cargo. Carts and wheelbarrows are used to carry the dead, who are then gathered at the temple. It is oddly quiet here compared to the city, but soft whimpers and other signs of grieving can be heard over the wind and waves.
Temple borough, ethnic enclave - Lizardfolk, self-regulating, low guard presence.
Sebek's Bluff is located in the south-west of Hightide, and consists of a Lizardfolk colony devout to their ancient sea deity. The houses along the way have fallen in disrepair or have been deliberately destroyed, their inhabitants long since chased off by the Lizardfolk. Bones now decorate the outside walls, guiding the masses to the one place those without the gold to pay the City of the Dead can go to dispose of their dead. The Temple of Sebek accepts all, as the ocean does too. Three times a day, the amassed corpses are set adrift, carried away from the city by a riptide into the mistwall. That corpses sometimes go missing is an accepted risk.
Sebek's Bluff inspiration
Type
Neighbourhood
Location under
Owner/Ruler
Owning Organization

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