Tycho Character in The New World | World Anvil
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Tycho

Marquis Tycho Adam Berzel (a.k.a. The Demon)

'A nobel from the Kalvean city of Helden. Tycho wishes to bring back the Kalvean golden age. To his help he has the power he made for him self through demonic experiments.   In his youht he enjoyed dueling with the other nobles as an hobby and was   A flashback then he saw himself end a reblion changed his view on the world, And swore to himself that he would do everything to not become an exctioner again.   To follow his wov he chosed to join the order of talu and belive in its tentns.   After the memory of his trails to get his transformmation and remberd what vodrike was about he dicede to make his life goal to stop vodrike once and for all.

Physical Description

General Physical Condition

Peak kondtion

Mental characteristics

Personal history

From an largre nobel famly with close friends among his servants   Loves his clockwork spider.

Sexuality

Hetro

Education

officer school.

Accomplishments & Achievements

Long living Nobel. Part of the royal court. And of the selctiv council

Failures & Embarrassments

The bloody revolt. There Tycho was forced into the role as executioner of the uprising.

Mental Trauma

His trails to get his transformation

Morality & Philosophy

Always trying to spare lives, and has an sweet spot in his heart for children

Personality Characteristics

Motivation

Dream about a fair and just world. With the blue flame restablished.

Likes & Dislikes

Likes wine. Clean cloths
Species
Ethnicity
Birthplace
Helden
Children
Eyes
Red Fierly
Hair
Long and black
Height
1.8
Weight

70 kg

Aligned Organization
Known Languages
Elven Common(kalvean)

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Tycho

Infernal 9 Class & Level
Background
Human Race
Lawful Good Alignment

Strength 16
+3
Dexterity 12
+1
constitution 18
+4
intelligence 10
+0
wisdom 10
+0
charisma 10
+0
Total Hit Dice 5
Hit Die 1d12+4
0 proficiency bonus
0 Passive perception
0 Strength
0 Dexterity
0 Constitution
0 Intelligence
0 Wisdom
0 Charisma
saving throws
0 Acrobatics
0 Animal Handling
0 Arcana
0 Athletics
0 Deception
0 History
0 Insight
0 Intimidation
0 Investigation
0 Medicine
0 Nature
0 Perception
0 Performance
0 Persuasion
0 Religion
0 Sleight of Hands
0 Stealth
0 Survival
skills
12
AC
99
Hit Points
0
Initiative
40
Speed

Proficiencies
Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws

Features & Traits

Comments

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