psychic in The Maker of Ways | World Anvil
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psychic

In 2170, children born on Wayn's Rose began to exhibit psychic powers. This was believed to have a connection to ancient pre-human ruins found there as the powers correlated with being born and raised in their proximity.   One prominent early psychic was Gail Haddar Murcos (2129--2234), Jasmin Haddar Wayn's granddaughter. Throughout her early life she was thought a very clever and intuitive person, great with other people, quick to grasp what she was taught and a great presenter of her own views; all various facets of a psychic. This and the abundance of such people on Wayn's Rose and not on other worlds quickly led to the theory that they were in some sense special; the word "psychic" was borrowed from popular culture where it had been long used in fiction. Wayn (d. 2159) was intrigued by the possibility but ended up dismissing it as "too far-fetched". It wasn't until 2170 that the matter came public, as that year several psychics, including Murcos, stepped up with proofs of their abilities, having grown certain, and tired of hiding.   The three "gifts" of a psychic, always unequally distributed, are:  
  1. Telepathy --- the ability to perceive the electric brain activity of others, and to project one's own. The ability is expressly electrical, the result of a strange accumulation of rose matter on the brainstem and the amygdala. The amounts of electricity involved are small but very specialized.
  2. Psychokinesis --- the rare ability for "mind over matter", or more often mind over radiation; the use of the previous "electric organ" as a brute tool to affect more than human brains. In its vastly most common form, psychokinesis manifests as electrical noise when the psychic is angry.
  3. Visions --- visions, perceptive overlays, dreams and waking dreams are the third and least of the psychic "gifts". They are not precognition, but rather a new way of cogitation, a different way of manipulating data that a human brain possesses, and arriving at strange, sometimes insightful conclusions. Sometimes these conclusions can be so surprising that they appear as if "prophecy" or "magic", but on close later inspection this has never been the case.
  Telepathy can be used to "tell the truth", that is, with some reliability to see if a person is consciously dissembling. This does not always work, does not work on all people, has no bearing on the actual factual truth of the statements so judged, and even so relies on the psychic being perceptive and honest.   Regulating these powers took a while; morrow, a metal abundant on Wayn's Rose, was found to block telepathic intrusions and weaken psychokinetic powers.   The powers seem unique to Wayn's Rose, and in other ways a product of the place; certain local plants make for vivid, shared dreams even between non-psychics, but to psychics they give visions of incredibly clarity, meaning and power. (Though, again, these visions are analysis, not the introduction of any external facts.)   Rose matter is a pollutant that accumulates in the brains of some children and is thought the pathway for the psychic gifts. It is common around the various pre-human ruins and otherwise inert.   The Cult of the Iron Goddess is a group of psychics that attempts to understand the pre-human inhabitants of Wayn's Rose through visions induced in the ruins; their investigations have brought out many intriguing leads, but few concrete facts.

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