Drugs in The Lone World | World Anvil
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Drugs

Drugs and the Law

All the drugs listed below are illegal in most civilised systems. However, the extent to which the laws are enforced differs. Common police officers and investigators usually tolerate drugs of an A-class rating. The drug produces, and consumers of drugs with classification greater that A will be actively sought out and prosecuted by the police; in most cases.  

Taking drugs

When a creature takes a drug, they must make a CON saving throw with a DC based on the drug’s Addiction DC as listed in the drug entry. On a failed saving throw, the creature becomes addicted. After this roll is made, the creature automatically becomes affected by the Side Effects of the drug. The creature may also make a CON saving throw to resist the primary effects of the drug, but the creature may opt to voluntarily fail this save if they wish.

Withdrawal

When a character becomes addicted to a drug, they must make a CON saving throw with a DC based on the drug’s addiction rating (see the table below) at the end of the drug’s listed satiation period. On a failed saving throw, the character suffers symptoms of withdrawal based on the drug’s addiction rating. Every day thereafter that the character does not take the drug, the character must make another saving throw. Each new saving throw that the character makes has its DC increased by 3 each day, regardless of a previous roll’s success or failure. Withdrawal symptoms and saving throws end once the character takes another dose of the drug.

Recovery

If a character makes two successful saving throws in a row for withdrawal saves, the character overcomes the addiction. However, the drug leaves a lasting impression on the character. The addiction rating for all drugs increases by one level permanently (just for that character). This represents how dangerous relapses can be, even if the character finds a new addiction.  
Addiction rating Con DC Satiation Withdrawal Effects
Negligible 4 1 day Disadvantage on DEX checks
low 6 10 days Disadvantage on DEX checks
Medium 10 5 days One level of Exhaustion
High 16 2 days Two levels of Exhaustion initially, +1 level for each successive failed save.
Extreme 20 1 day Three levels of Exhaustion initially, +1 level for each successive failed save.
Vicious 25 1 day Four levels of Exhaustion initially, +1 level for each successive failed s

CON DC

The Difficulty Class of the Constitution saving throw made to resist addiction and withdrawal symptoms. When resisting withdrawal, this DC increases by 3 every day after the first satiation period

Satiation

How much time can pass without the drug before an addicted character must make a saving throw to resist withdrawal symptoms.

Withdrawal Effects

When the character fails their first withdrawal saving throw, they become affected by the effects here until they can get access to the drug once more. For effects that grant multiple levels of exhaustion, this only counts for the first failed withdrawal save. After that, each failed save only imparts one level of exhaustion.

Resistance/ immunity & crafting

Drugs count as poisons for the purposes of determining immunity or resistance. Drugs can be crafted by spending half the drug’s price in materials and making an INT check using Alchemist's Supplies, the DC is determined by the type of drug being crafted.

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