Stork's nest
The settlement south of the Citadel of monsters spreading on both banks of South lyre
Demographics
The town is divided into three different districts. The citadell district, the river district and the southern slums
Government
The martial law is perpetuated and Lord Otho's men have the highest authority in all manners. Civil disputes are rarely brought to the courts for the church of Énai settles most civilian manners.
Defences
Main defences are the geographical location. The ford is guarded by two guard-towers and the citadell can take in all inhabitans of its district with as much as half of the river districts population.
Industry & Trade
The river district has merchant guilds, carvers, boatmakers, carpenters and masons. All blacksmiths are required in the citadell and farmers, fishermen and hunters are made to live in the slums.
Infrastructure
The river is the greatest highway runing up to the ford. Docks are the main place to visit when trying to buy something. The merchants organise markets near them on both banks.
Guilds and Factions
Lords Otho's men, The church of Énai and the Guild of Hammers are the biggest political players inside the city
Architecture
The city starting as a town for soldiers and their families built near the citadel built traditionally from wood, but the town grew after the war and since included the river district which was build from stone aquired from quaries west and was a hub for various crafts and guilds and as the town into the city, the slums became to emerge on both sides of the river with makeshift shacks of driftwood and dirt.
Geography
Only part of citadel district stands on rock rest is situated in flat plain surrounded with a short birch trees on both sides. with hills to southwest and open plains and fields to south east.
Type
City
Population
4500
Inhabitant Demonym
Nesters
Included Locations
Owner/Ruler
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