Dwarf Species in The Infosphere | World Anvil
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Dwarf

A more compact form of gruffness

Basic Information

Anatomy

Dwarves are a stocky race, roughly a foot shorter than humans, with broad, heavy frames.

Growth Rate & Stages

Considered adults at 40 years of age.

Ecology and Habitats

Many dwarves are attracted to asteroid mining, with Star Citadels common in The Diaspora.

Additional Information

Geographic Origin and Distribution

Dwarves are most commonly found on Absalom Station, where their guilds and clans wield significant power, or on city-sized Star Citadel ships. Significant dwarven communities on other worlds are rare, though small groups can be found throughout the Pact Worlds' extrasolar colonies.

Civilization and Culture

Gender Ideals

The women do not have beards. They do, however, have an impressive amount of chest hair rivalling most Human males.

Major Language Groups and Dialects

Dwarven

Culture and Cultural Heritage

Dwarves trace their heritage to the missing planet of Golarion, yet for them, this is not merely a matter of history, but identity - they were forged in the furnace of Golarion's subterranean passages, and many Dwarves born long after the planet’s disappearance still feel the sting of its loss, kept alive in Dwarven song and legend.

Common Customs, Traditions and Rituals

Larger dwarven communities often focus on tradition and fight to keep ancient crafts, laws, and enmities alive. This traditionalism sometimes causes other races to see Dwarves as old fashioned, or even backward. Dwarves are certainly cautious in adopting new technologies and slow to change their way of life, but once a new technology has proven safe and effective, it’s quickly adapted to Dwarven needs. Dwarves are often mechanics, mystics, and soldiers.

Common Myths and Legends

Dwarven history also claims that they once had a different racial god, Torag, who left his worshipers in the hands of his brother Angradd during the Gap so he could stand guard over Golarion, wherever it is now.

Among the strongest Dwarven traditions is the Quest for Sky, a belief that Torag commanded his people to leave their underground homes on Golarion and fight a generations-long war to reach the surface. While many Dwarves feel the Quest for Sky was fulfilled, some explore far from the Pact Worlds in the belief that the original journey was only the first stage of the quest and that Torag now wants them to find some specific alien sky for which they’re destined.

Interspecies Relations and Assumptions

They tend to get along best with Gnomes, Halflings, Humans, and other races with ties to Golarion, though they have a sometimes impolite appreciation for Androids' elegant construction and find much in common with Kasathas and Korasha Lashuntas.
Lifespan
450 years
Average Height
121.92cm (4ft) to 137.16cm (4.5ft)
Average Weight
68kg (150lbs) to 91kg (200lbs)
Dwarves as Genesys adventurers

Dwarf

Talents

Dwarves start with the following Talents:

Languages

Dwarves start with the following languages:

Archetype Abilities
3 1 2 2 3 1
  • Starting Wound Threshold: 11 + Brawn
  • Starting Strain Threshold: 11 + Willpower
  • Starting Experience: 60
The average Dwarven alignment is Lawful anything; they are focused on their ancient rules and codes laid down by their forefathers, and can range from being gold-obsessed to iron-willed in the face of evil.

Playing as an Dwarf

You likely:
  • Value gemstones and gold.
  • Pride yourself on your unwavering loyalty to the rules of the Dwarves.
  • Have a deep seated hatred of Goblins, Orcs and Giants.

Other races probably:
  • Think you to be obsessed with following your outdated rules.
  • Have heard epic stories of the size of Dwarven mines, but never seen one.

 

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