Session 11 Arc 2
General Summary
The party have taken refuge in The Forest of Wyrms after a successful raid on a caravan taking Soubar "dissadents" to work in the Trollfjord Cave Mines.
Their bandit allies under the leadership of Blue Eyes are currently enacting guriella tactics against the Order of The Companion units after the party successful warned the bandits of an incoming seige.
The Mayor has branded the party in breach of contract and has confiscated their assetts, driven their allies underground or arrested them. The town guards have been granted more policing power and resources in order to oust the "traitors".
Court of The Feather are still yet to deliver the plan's to Dringol Drassberry III manor in order to plan an assault.
The party will recieve the plans
They will recieve a bandit
The party are habouring 17 citizens of soubar, 12 are of fighting age and ability.
Enemies Numbers
Town Guard x 33
5 x demon hounds
The Companion company x 24
Blue Eye'd Bandits x 12
Assassins x 5 +1
Town Folker 12
Goblins warg riders x 10
Rewards Granted
great axe +1 with Gerren Braveboot's name engraved on it
+1 to villages when fighting
Character(s) interacted with
Le-Dur Baprild - guard that was captured
Walty guard's le-dur
Rin Bovitsk - return with julturi and 5 assassins
towns folk respect masterfunk from his trainging
talked with gribho to attak paladins
Aeven impresses the town with their hunting give you a nickname Aven Braveheart
Jihpek Zithum - assassin that pulled master funk out of the fire
Jeltuir joined
Assassins failed to start a major riot
blue eyes were spotted fights are twice as hard
Notes
coup plan
rally allies by assassins and incite a riot
villages will join the riot
blue eyes and the guards from the west
Kill team will approach fromt the East directly towards the mansion
Gribboh is attack paladins
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