Matrary Wild Settlement in The Five Realms | World Anvil
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Matrary Wild

Heartland City State   Matrary Wild is a city-state in the east-central part of the Westlands. It lies at the north end of the Plains of Maredo near the borders of Athar, Eilusk, and Tethar. There is a Waygate nearby. Matrary Wild lies on the only island of any size off the shores of Afilam. There are three gates and three bridges connecting the city to the mainland. The Caemlyn Gate leads to the Ajalon Bridge and the village of Glancor. The Eilusk Gate leads to the Ikane Bridge and the village of Daigan. The Tethar Gate leads to the Goim Bridge and the village of South Bridge. There are three Strangers' Markets in Matrary Wild where foreigners are allowed to trade. They are the Amhara Market, the Avharina Market, and the Nethvinia Market. They are named after the three most revered women in Matrary Wild history. At the center of the city is the Counsels' Plaza and the Hall of the Counsels. Matrary Wild is noteworthy for its restrictive policy on carrying weapons. Foreigners are obliged to either surrender their weapons at a bridge guard-house on arrival or (for a small fee) have sheathed weapons "peace-bound", i.e., held in the sheath by a wire net. The peace-bonds are inspected on leaving the city, and tampering attracts a hefty punishment. Within the city itself, there are considerable numbers of street guards employed to keep the peace. After the Gods Wars, the city was known as Fel Moreina. After the War of the Hundred Years, Matrary Wild was the capital of Maredo until it dissolved. Matrary Wild is now an independent city-state and a major center of commerce. Matrary Wild is unusual among the states of Afilam, in that the society is matriarchal in nature. All merchants are women, and men are the ones cared for with allowances or money willed to them. The system of government is also unusual; Matrary Wild, like Tethar, is an oligarchy rather than a monarchy. The city is ruled by thirteen Counsels, giving their name to the Plaza and Hall described previously; the First Counsel is a "first among equals".
Type
City
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