Country of Murgunday Geographic Location in The Five Realms | World Anvil
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Country of Murgunday

Symbol
A red bull, the Red Bull
Ruler
Artemis Thundermane
Capital
Anicium
Demonym
Murgundian
Other Locations
Heraklea, Inistrea, Midea, Taurinorum
Major exports
Herbs, Fodder, Sugarcane, Silver, Dark Deeds and Secrets
Points of interest
The Gardens of Taurinorum, House of the Unchaste, Hills of Kintara, Protector's Guildhouse
  Murgunday is a landlocked nation in the south of the main continent, bordered on the north by Athar, the north-west by Caladan, the south-west by Bashere, and the south by Eilusk. To the east, across the River Cary, are the Hills of Kintara, which are part of no nation. The capital city is Anicium, and the present ruler is King Artemis Thundermane. The people of Murgunday, much like the people of Bashere, do not really consider themselves the residents of a nation, owing allegiance instead to a town or to a local lord. As a result, King Thundermane has very little effective power, especially outside Anicium. The constant squabbling between noble families and their followers also provides ample opportunities for interference by powerful neighboring nations, especially Athar. Murgundians are, however, capable of overcoming their differences if they face invasion by their neighbors. Murgundians are widely regarded as uncouth and undisciplined. The capital city of Anicium is located in central Murgunday, and at a major crossroads. Trade always flourishes there, regardless of whatever political upheaval may be engulfing the city or nation; it is this trade which keeps the city alive. Anicium is one of the few cities in the world which have more inns and stables than houses and shops. The city was once surrounded by a tall stone wall, which has fallen into disrepair. The many thieves who call Anicium home consider any foreigner a fair mark, and the unpaved roads and alleys are dangerous to travel alone in without the protection of The Unchaste Guild. From the earliest times Murgundy has had organized guilds, complete with ceremonial codes and rites. One such guild now dominates the rest, originally known as The Protectors of The Sea it operated as a trade guild like many others, becoming the most prominent in Murgunday. Then over several years, members of Anxshar's faithful began to take positions of power in the guild. Since then, nearly four centuries later, The Protectors include many a thief, brigand, and bandit who come to pay respects at the Protector's Guildhouse. Organised, exercising considerable power, backed by the organized clergy of Anxshar, along with those associated to the goddess, have taken advantage during periods of disorder over the years and now dominate the workings of Murgunday and many assets beyond its borders. Entertainers of all kinds, prostitutes, pickpockets, administrative near-do-wells, economic and social functionaries, politicians, clergy, and those looking to improve their station in life all visit The Unchaste Guild. Though none openly refer to The Protectors as The Unchaste that does not mean they do not exist and whispers of it can be heard everywhere as it maintains it's dominant traditional role as the largest Trading Guild in Murgunday. Beyond the international plots and control hatched from The Unchaste Guild, Murgunday itself plays only a minor role in world politics. The lack of an effective ruler makes it difficult for Murgunday to defend itself, much less to make its presence felt in the rest of the land.
Type
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