Inflict a status on the target. The cost of the infliction is equal to the impairment the infliction causes. Attempting to inflict blindness on a target with 5 Perception would cost 5 Willpower, for example. All the typical side effects of such a status apply to the target. An inflict spell may use any known negative condition such as Madness, Dislocation and Blindness. Inflictions are hallucinatory and temporary, lasting only as long as the spell does.
Lesser Inflict
Costs half as much as Inflict. Can only be used to remove bestowed traits.
Greater Inflict
Costs twice as much as Inflict. Inflictions create wounds for the duration of the spell, causing real bleeding and real damage.
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