Traveler Across All Character in The Elemental Chaos | World Anvil
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Traveler Across All

What is beauty if there is no one to see it?
To always be on the move, to seek new frontiers, to live life to its fullest - that is the guiding principle of the Elemental Lord of Air. The favored lord of traveling Elves, explorers, researchers, and seafarers, The Traveler stands for travel and motion not just for their own sake, but for the novelty and knowledge gained from doing so. Wind spreads across the world, guiding sails and wings alike, and wind is also music and the tales sung by bards. As the air is never still, nor should the followers of The Traveler be.   To be constantly in motion, one cannot allow themself to be tied down, whether it is by relationships, laws, or physical obstacles. The Traveler's tenets hold freedom over any other obligation, as lacking it prevents all other tenets from being truly fulfilled. At the same time, seeking new experiences does not only mean seeking new places; to live a new life, to find new perspectives on the world, and to try new things matter just as much. In this way, a man who has explored every facet of a city, working dozens of different jobs and meeting people from all walks of life, may resonate more with The Traveler than a seafaring merchant who travels to ports on other continents to sell his wares.   While shrines to the Lord of Air are rare, they can be found across The Eye and beyond, often appearing on roadsides or quiet ports where traffic from other lands is a regular occurrence. Set up by wayward cultists to the Elemental Lord as rest stops for those who wander as they do, these shrines are often abandoned and poorly maintained. Apart from the maps to other shrines held within, the sound of their wind chimes is a common way to find them, and a simple symbol of The Traveler besides. Often, this sound carried on the wind, echoing from afar, is a sign of its presence.

Divine Domains

Air, Space, Motion, Freedom, Knowledge and Experience

Tenets of Faith

  • Always seek new experiences
  • Motivate others to explore and learn
  • Do not allow oneself to be restricted
  • Spread ideas to new lands
  • Free others from their own limitations

List of Gifts

Exit: Gifted characters are difficult to confine, as they possess an intuitive sense of how to escape from anywhere they do not wish to be as effectively as possible. This ranges from knowing how to break out of a prison to the quickest path out of a town.
Cost: 5, Requirements: Elan 10   Uncontained: The gifted character is adept at slipping out of any attempts to control them. They gain a bonus equivalent to their Elan level on any Resistance Check that would control their actions.
Cost: 10, Requirements: Elan 20   Gospel of Freedom: This gift allows the character to easily show others the merits of freedom through their words. Those who they speak to even briefly will gain a yearning for their own freedom and desire to follow their own path in life.
Cost: 5, Requirements: Elan 20   Echoing Words: Through word or song, the character has a knack for spreading their message across a great distance. People will have a tendency to repeat the stories of the gifted character, and at higher Elan even elementals may whisper their words to faraway ears.
Cost: 10, Requirements: Elan 30   Wind at One's Back: Gifted characters have a knack for finding a means to travel where they need to if it would be remotely reasonable to do so, where it is a wagon, a ship, or even a portal. This gift does not necessarily grant them lawful access to such means of transportation, however, only the sense of where to find it.
Cost: 5, Requirements: Elan 40   Lore of the Bards: Through what they have seen and heard, characters have a collection of knowledge on a variety of topics. They gain a bonus to all Intellectual Secondary Abilities equivalent to half their Elan level and are considered trained, but only for purposes of identification, memory, and knowledge. For instance, this gift does not grant the ability to perform medicine, only a general knowledge of possible medical procedures and a notion of where to ask for more.
Cost: 10, Requirements: Elan 50   Free as the Wind: Characters with this gift seem to be able to slip through space itself, passing through any unenchanted physical barrier. This ability does not prevent damage against dangers such as temperature, electricity, or acid as full intangibility would, but these will not prevent the character from escaping if they are willing to brave them.
Cost: 15, Requirements: Elan 60   Wealth of Experience: Those who devote themselves to The Traveler Across All always have wisdom to share and to draw from for their own needs. When teaching others, they grant those individuals a bonus of +80 to any Memorize checks related to the conveyed information. In addition, when learning ki or magic, they decrease necessary learning times by two degrees for themselves or those they teach.
Cost: 10, Requirements: Elan 70   Unchained from Fate: Upon receiving this gift, the character obtains a Gnosis of 30 and all advantages this implied, giving them increased sway over their own destiny. For purposes of Elemental Control, they are considered to have an Air elemental nature.
Cost: 10, Requirements: Elan 80   Slipping Free: Whenever the character would be subject to a negative state due to failing a Resistance Check, they may immediately make a second roll.
Cost: 20, Requirement: Elan 90   Omnipresent: The place in the world for the chosen of The Traveler Across all is anywhere they wish to be. They may move at any speed they wish as if decreasing the distance to their destination, stopped by only the most powerful supernatural defenses and through any medium. This control of space requires focus and effort, however, and does not apply to passive movement.
Cost: 10, Requirements: Elan 100, Free as the Wind
Divine Classification
Elemental Lord
Children
Ruled Locations

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