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Heathen Camp (The Raid On The Brotherhood's Camp Arc)

Along the journey that the great heroes Medved, Ramsteed and Maeve have taken part in together, they find themselves pursued by an army of godless defectors. One of the plotlines requires the party to partake in a sabotoge mission.    The Heathen Camp captianed by Onkal Scrum was set up as a base of operations for Ruzak and Vovlor to orchestrate their hunt out of. Their prey was the Brotherhood of the Thorns camp located not too far at all from their own camp. The internal issues with the camp was that the high ranking military personnel were starting to lose control over the hunt master and his hunters.    Ruzak, Vovlor and their hunters never started as a military unit. They were a band of mercenaries who were hired into the military. Having official status as soldiers, they were given commanding officers and forced to abide by their rules, laws and regulations. Ruzak was used to being the leader of his people, and Vovlor being the only man he'd listen to. With it especially coming to a boiling point the night before the planned raid, it was obvious that a form of mutiny was about to break out in the camp.

Demographics

All thirty of the camp's inhabitants are all hobgoblins. They have ten cages of goblins and a bugbear chained up in one of their tents, but they are used more for hunting than being considered to be civilized beings.

Government

Camp Leader: Onkal Scrum  First Leutendant: Glulvad Chomp Second Leutendant: Ovlec Twitch Hunt Leader: Ruzak Beast Master: Zovlor The Behemoth

Defences

There are four guards watching at all times; there are two spearmen at the front gate, and two archers with short swords patrolling either side of the camp walls.

Infrastructure

The main infrastructure takes the form of fabric, fur and different style materials for tents, just like Grorr's people. And just like Grorr's people, they use tent poles to pitch the tents. They have quite the same methods of doing things, due to the fact that they were once part of Grorr's great nation before they become defectors.   The infrastructure of the sabotoge is plentyful They have plenty of barrels of water and alcohol to poison. Their food supplies can be robbed (causing at least two player characters to return to Ram's cart nearby in order to stash the supplies), robbing their building supplies (once again, stashed at Ram's cart with two player characters), rob their treasury (loot for the players to divide between themselves, brought to the cart by all player characters, must split with NPCs 15%), goblin cages to destroy, six worg cages to set on fire, a bug bear to kill, and at least fifteen hobgoblins to kill in their sleep. The player characters can also set all of the tents on fire.   The level of attack in the climax of the story will be determined by how heavily the party manages to sabotoge the enemy camp.

Districts

  • Entrance to the camp 
  • Mess Hall tent & kitchen tent 
  • Barracks tent 
  • Supply cart 
  • animal cages 

Assets

Food supplies +75, Wood +35, Steel +35, gold coins +800
Founding Date
5/1/905
Type
Military, Camp
Population
30
Owner/Ruler
Additional Rulers/Owners
Ruling/Owning Rank
Owning Organization

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