"Flamesworth" (Dkinny's Monster Character) Character in THE DREAMHUSK | World Anvil
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"Flamesworth" (Dkinny's Monster Character)

"Flamesworth"

Name - "Flamesworth"
Player - [PH]BlueFlame (Dkinny)
Species - Fire Elemental
Size - Medium
Gender - None
 
Hit Points - 12 (3d6 +Resistance Modifier)
Speed - 30
Initiative - +1
Proficiency Bonus - +1
Permanence - 18
Senses - Light vision 60ft.
 
Class - Paladin
Lvl - 1
Exp -
 
Armor
You wear a set of half-plate. Your permanence is 16 plus your resistance modifier (15).
Weapons/Attacks
  • Breath Weapon: Fire - The elemental breaths a plume of flame in a 20ft long cone towards their target. This plume ignites flammable objects and deals critical damage to plant-based species unless they make a reflex (dexterity) saving throw of 17. If they succeed, they take regular damage. This attack deals 5d6 fire damage plus the elemental's might (strength) modifier, and must recharge for 5 turns after being used.
  • Burning Touch - The elemental touches or comes in contact with their enemy, dealing 1d10 fire damage for the turn. This attack is based on the Burning Touch ability.
  • Fireball - The elemental shoots a fireball from their palm, dealing 1d6 fire damage for each time they hit with this. Fireball can be dual-cast (it can be a double-attack, making it 2d6).
Weapon - You carry a warhammer. 1d10 bludgeoning damage plus your might (strength) modifier, and an additional 1d4 of fire damage thanks to your burning touch (maximum of 18 damage).
 
Resistances - Bludgeoning, piercing, and slashing.
Immunities - Fire, paralyzed, poison, and unconscious.
Weaknesses - Water.
 
Feats and Abilities
  • Burning Touch - Fire elementals are hot to the touch! If an enemy makes a physical attack against them, or otherwise comes in contact, they take 1d10 fire damage. Friendly characters are unbothered by the elementals form, and may only experience a sensation not unlike moving-water, and intense heat.
  • Ignite - Elementals can ignite flammable objects at will, provided they are touching them.
  • Illuminant - Fire elementals give off their own light in a 30ft radius around themselves.
  • Lightweight - Fire elementals are are light enough to levitate several feet above the ground, and take no fall damage.
  • Plasma Form - Fire elementals are made of a non-solid, plasma based form, such as fire. As a result, they may pass through areas as narrow as 1 inch wide without issue.
 
Proficiencies
  • Intimidation.
 
DREAM Score
Dex - 13 (+1)
Res - 15 (+2)
Enl - 10 (+0)
All - 10 (+0)
Mig - 18 (+4)
 
Skills
  • Acrobatics (Dex) (+1)
  • Arcane (Enl) (+0)
  • Athletics (Mig) (+4)
  • Deception (All) (+0)
  • Diplomacy (All) (+0)
  • History (Enl) (+0)
  • Insight (Enl) (+0)
  • Intimidation (All) (+1)
  • Investigation (Enl) (+0)
  • Medicine (Enl) (+0)
  • Nature (Enl) (+0)
  • Perception (Enl) (+0)
  • Performance (All) (+0)
  • Persuasion (All) (+0)
  • Sleight of Hand (Dex) (+1)
  • Stealth (Dex) (+1)
  • Survival (Enl) (+0)
 
Inventory
Species
Children

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