The Thyme of Your Life Vehicle in The Delta of a Thousand Teeth | World Anvil
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The Thyme of Your Life

A small, refurbished personal craft commissioned by Graves Nemerlang of the Culdarian Economic Exchange on behalf of the Adventurers. Maiden Voyage under its new name took place from Deadpoint, bound for Dorbard North.

Initial crew included Blue Bell (captain), Taylor Quikkly (first mate), No Luck Nick, Oregano, Mo Noodles, newlyweds Golf of Juice and Limsbald, and two other townsfolk (Bobbie and Todd).

Power Generation

Isolated Tether Stone contained with the engine.

Propulsion

Non powered

Sails, emergency oars.

 

Powered

Class IV Water Displacement Motivator. This engine has four power settings.

 
  • Full power is required to navigate currents north of the Foxspint / Dorbard line without penalty. Untested against currents north of Grainbean.
  • At level 3, DC12 checks against current
  • At level 2, DC17 (this was the original engine)
  • At level 1, DC23
  • Auto fail without an engine
  • Engine has 50HP, and loses access to power levels for every 10HP it takes in damage
  • The engine is protected by the hull and can only be hit from inside or if hull is less than 25% and an attack targets the engine area.

Weapons & Armament

Fermessclon Type 1 Turret System

 

It is a +6 weapon. It has 40HP and AC15, it is not protected by the hull—it is positioned on the deck at the prow of the ship. The turret has a 330 degree turning angle; it cannot fire backwards onto the deck within a 30 angle.

 
Armament
  • Ten Magic Missile darts, in two loadouts of 5. Can be fired individually or in groups smaller than 5. Once a loadout depletes, it takes a full round to reload the next. Needs full HP engine to be at power 3 or lower to operate (aka consumes one power slot).
  • Three charges of Minor Sunbeam, which has the same effect as Sunbeam but half the damage (3d8). Needs full HP engine to be at power 2 or lower to operate (aka consumes two power slots).
  • If it has access to at least two power slots, all three minor sunbeam charges can be discharged as one regular Sunbeam with double range (120ft, 6d8).
  • A harmless sunbeam can be used as a 120ft searchlight for one power slot. This does not expend an offensive use of the turret, but no sunbeam spell can fire while the searchlight is on.
  • During any use of these sunbeam variants, the turret follows concentration rules. It has +0 to CON saves.
 
Operation

It takes an action to switch operational modes (missile, beam, light). The turret is operable by hand or by the bridge. If by hand, PCs may add their proficiency if trained on turret use. The bridge can override manual control.

 

Needs at least 50% HP to operate. Below requires a DC(30-current_HP) CON roll else the turret’s spell targets itself, any manual operator and the hull. Does not operate at 0HP.

 
Charging, reloading

Restocks / recharges after spending at least 2 days at Deadpoint port. Casters with either sunbeam or magic missile can “cast” their spell into the turret to reload it. Missiles stock up to 10. One sunbeam spell fully loads the turret up to 3 minor sunbeams.

 

Remote charging: engine overclock: The engine can be set to overclock at power 4 to attempt to recharge the sunbeam.

 
  • It takes four hours to refill one minor sunbeam.
  • For every hour it runs this way DC10 CON (the engine rolls, no bonus)
  • Fails: 2x delta is lost in engine HP.
  • If engine falls to 40HP or below, the overclock fails and all recharge progress is lost.

Armor and defense

The hull has AC18 and 250HP. It is not a creature and cannot be buffed or debuffed by spells that target creatures. It is vulnerable to lightning and acid damage. It is resistant to slashing and piercing damage. The hull protects all internal systems and the bridge. It does not protect creatures or objects on the deck.

Communication Tools & Systems

Passive Mindtether connectivity via the Class IV WDM. Upgrades available for guided missile and advanced comms systems.
Status
Operational
Owner
Owning Organization
Beam
10 feet
Length
30 feet
Cargo & Passenger Capacity
15 medium sized creatures. Below decks can carry ~100lbs of cargo.
Sailing proficiency
Blue Bell (advantage), Oregano D'herb, Taylor Quikkly.
 
Notes
Massively upgraded by the CEE, presented to newly appointed Waterfan Sailblazers at the First Hero's Herald event on 15 Resting Summer

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