Arcane Magic
The presence of magic in the world has existed since before the first elves walked the material plane, since before the gods fought their first battle and some scholars believe, even before the originators made the world itself.
whatever may be the case, magic flows through the world, and some have learned to Harnace these flows of magic, the first, where the Progenitor Elves, who formed the base schools of magic.
The origins of the arcane magic lie with the High Elves way back in the very early cycles. This, is where one will find the progenitors. At least one of these progenitors still remains, though sealed away by gods due to their fear that he may be a threat, the first necromancer was sealed. However, his bonds may not have been made as intact as they had thought... In the Thirteenth Cycle
The thirteenth cycle sees the arcane arts used by most species, as the art is one bound to the weave, it is one that anyone with the studious nature can earn.
Progenitor
Custodia, a woman with her peoples safety at heart, she also hold a tendency to use flowers in imegry for her art, often a small four-leafed blossom signified her towers.
Practice
X
Cultural Impact
X
Progenitor
Erigo, an elven man with a flame for the art
Practice
X
Cultural Impact
X
Progenitor
Scientia, a blond woman with foresight she was unable to always bestow
Practice
X
Cultural Impact
X
Progenitor
Sensus, a figure none could tell was male or not, always in a light mood till the day they fell.
Practice
X
Cultural Impact
X
Progenitor
Aedifex, the woman who was able to spring spells to being, the most prominent in battle.
Practice
X
Cultural Impact
X
Progenitor
X illicio (Higher called: Alucinatio) the brother of Umbra, who later would be known as Lolth, in all but blood.
Practice
X
Cultural Impact
X
Progenitor
Resurgemus (Lazerus)
Practice
Necromancy is practiced across the world in the 13th cycle, though Casconia finds it a school to be strictly controlled, it is accepted by the argument that "Necromancy, is the same fundamental art as a clerics healing"
Cultural Impact
Progenitor
Concedo, the trusted advisor of the group, a man who was known to make anything, and anyone yield
Practice
X
Cultural Impact
X
The Original Elven Arts
OriginsThe origins of the arcane magic lie with the High Elves way back in the very early cycles. This, is where one will find the progenitors. At least one of these progenitors still remains, though sealed away by gods due to their fear that he may be a threat, the first necromancer was sealed. However, his bonds may not have been made as intact as they had thought... In the Thirteenth Cycle
The thirteenth cycle sees the arcane arts used by most species, as the art is one bound to the weave, it is one that anyone with the studious nature can earn.
The School of Abjuration:
Spells that protect, block, or banish. An abjuration specialist is called an abjurer.Progenitor
Custodia, a woman with her peoples safety at heart, she also hold a tendency to use flowers in imegry for her art, often a small four-leafed blossom signified her towers.
Practice
X
Cultural Impact
X
The School of Conjuration:
Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer.Progenitor
Erigo, an elven man with a flame for the art
Practice
X
Cultural Impact
X
The School of Divination:
Spells that reveal information. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school.Progenitor
Scientia, a blond woman with foresight she was unable to always bestow
Practice
X
Cultural Impact
X
The School of Enchantment:
Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter.Progenitor
Sensus, a figure none could tell was male or not, always in a light mood till the day they fell.
Practice
X
Cultural Impact
X
The School of Evocation:
Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker.Progenitor
Aedifex, the woman who was able to spring spells to being, the most prominent in battle.
Practice
X
Cultural Impact
X
The School of Illusion:
Spells that alter perception or create false images. An illusion specialist is called an illusionist.Progenitor
X illicio (Higher called: Alucinatio) the brother of Umbra, who later would be known as Lolth, in all but blood.
Practice
X
Cultural Impact
X
The School of Necromancy:
Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.Progenitor
Resurgemus (Lazerus)
Practice
Necromancy is practiced across the world in the 13th cycle, though Casconia finds it a school to be strictly controlled, it is accepted by the argument that "Necromancy, is the same fundamental art as a clerics healing"
Cultural Impact
The School of Transmutation:
Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.Progenitor
Concedo, the trusted advisor of the group, a man who was known to make anything, and anyone yield
Practice
X
Cultural Impact
X
Branches of the Arts:
The arts of magic have through time been practiced to an extent that it has made new schools, some of which are documented below, though not all may be found in the moment of writing.War Magic
Times of strife cause for study into the arcane abilities to cause damage, to make armies fall and to protect the soldiers of vast empires. the long-lasting empires of history are often the ones who are credited to have made this art, though its often said that they are simply improvements on one another.
Type
Metaphysical, Arcane
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