Ironbark Refuge Settlement in The Cracked Marble | World Anvil
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Ironbark Refuge

Defences

~6 guards throughout the town, with 2 on duty at any given time.

Industry & Trade

The town is largely self sufficient, although it's known to keep in regular contact with Wratholme to trade for refined goods in exchange for its natural resources.

Infrastructure

Basic architecture, one-story buildings and tents only, containing minimal places of business and residences.

Assets

Town consists of a tavern, an inn, a general goods store, and other small wagon shops. Most notably, Ullrich's Drinkery and Hagatha's trinket shop.

Architecture

Buildings are composed primarily of Maple wood, with light stoned walls.

Geography

Located in a forest, with many of its trees decorating the townscape.

Natural Resources

Wood, meat, any sort of natural ingredients to be found in a forest.
Type
Village
Population
75

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