Armor - Overview
Armor has different values that determine how well it protects its wearer and how hindering it might be in the heat of combat. While heavy armor will always mean more protection, light armor is much more maneuverable.
Light: Light armor typically offers less protection, but a greater range of movement.
Medium: Medium armor is generally a good compromise between protection and flexibility.
Heavy: Heavy armor offers the best protection at the cost of maneuverability.
Everywhere (E): Can be found in even the smallest towns.
Common (C): Can be found in most city marketplaces.
Poor (P): Armor in an unusual or regional style. Often armor that is made in a certain location.
Rare (R): Very hard to find. Usually only in one place, or sold by one type of vendor.
Corebook - CB
A Professional's Tools PDF - PT
A Witcher's Tools PDF - WT
Homebrewed - HB
Type
Type describes the category the armor is considered to be.Light: Light armor typically offers less protection, but a greater range of movement.
Medium: Medium armor is generally a good compromise between protection and flexibility.
Heavy: Heavy armor offers the best protection at the cost of maneuverability.
Stopping Power (SP)
Stopping Power describes how much damage armor stops when struck by a weapon or attack. Head armor covers your head, torso armor covers your torso and arms, and leg armor covers your legs.Reliability (Rel.)
Reliability describes how sturdy a shield is. This shows the number of times the shield can be used to block before it breaks.Availability (Avail.)
Availability describes how easy armor of this type is to find for purchase and how often they should be encountered.Everywhere (E): Can be found in even the smallest towns.
Common (C): Can be found in most city marketplaces.
Poor (P): Armor in an unusual or regional style. Often armor that is made in a certain location.
Rare (R): Very hard to find. Usually only in one place, or sold by one type of vendor.
Armor Enhancement (AE)
Armor Enhancement shows how many enhancements and glyphs can be placed on a piece of armor.Effect
Effect describes any inherent benefits or disadvantages of this armor's design.Encumbrance Value (EV)
Encumbrance Value describes how stiff the armor is and how hard it is to move in. This value is subtracted from your Reflex and Dexteriy (minimum 1). This value also subtracts from Hex Weaving, Ritual Crafting, and Spell Casting skills, to reflect the difficulty of casting complex magic in armor.Weight
Weight describes how heavy the armor is in kilograms.Cost
Cost describes the usual value of the armor in Redanian Crowns.Book
Book refers to the location of the item in the various books and PDFs available and the corresponding page number.Corebook - CB
A Professional's Tools PDF - PT
A Witcher's Tools PDF - WT
Homebrewed - HB
Effects
Fireproof: If an attack blocked by this shield is composed of fire, the shield takes no damage from blocking it.Full Cover: Some shields are large enough that they can provide full cover as if the wielder was crouching behind a wall. If you crouch down behind a pavise, it acts as cover and anything striking you through the shield must do enough damage to exceed its Reliability before damaging you. Each time the shield takes damage, it loses 1 Rel.
Restricted Vision: This effect means that when the visor of this helmet is down, your vision is limited to a cone directly in front of you, instead of from one shoulder to the other. This effect also takes away a Witcher's bonus to Awareness and their Scent Tracking ability.
Standing Shield: Some large shields are built in such a way that they can be propped up without the use of your hand or any other items. As an action, you can prop up a shield with this effect facing one direction. If it takes more than half its Reliability in damage, it will fall over. Since it is not in your hand, a propped-up shield cannot be used to block, it can only be used for cover.
Resistances
Some armor comes with resistances. These resistances halve damage from certain types of attacks, after the armor's stopping power has been subtracted. Human-made armor doesn't usually have resistance without the use of armor enhancements, but non-human armor often does.Remove these ads. Join the Worldbuilders Guild




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