Half-Folk, Kinder Ethnicity in Terra | World Anvil
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Half-Folk, Kinder


Half-Folk are small, nimble people with fuzzy brown or black hair. Though they are small compared to most other races they are not nearly as frail as they appear. Their cheerful optimism (or wily cunning) gives them a “never say die” attitude that makes them more than a match for creatures twice their size. Half-folk see no reason to invite trouble and tend to live in their own close-knit communities far off the beaten path.

Racial Abilities:

Luck: Half-Folk draw one additional Benny per game session.   Reduced Pace: Decrease the character’s Pace by 1 and their running die one die type.

Size −1:
Half-Folk average only about four feet tall, reducing their Size.

Clueless / Fearless (minor):
Half-Folk do not have fear of foes or other hazards around them. They are totally clueless as to the actual amount of danger they are in.

Spirited:
Half-Folk are generally optimistic beings. They start with a d6 Spirit instead of a d4. This increases their maximum Spirit to d12.

Kleptomania (Minor):
A Half-Folk has no concept of personal property. When in a party, a Half-Folk will have to roll thievery daily, and 50/50 chances when they meet anyone new.

BONUS: Half-Folk add +4 to Persuasion roles if they get caught stealing do to the reputation of race.

Sub-races:




Lightfoot



As a Lightfoot, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. Lightfoot are more prone to wanderlust than other Half-Folk, and often dwell alongside other races or take up a nomadic life.

Naturally Stealthy:
Bonus to Stealth +2 to all Stealth Rolls

Everyone is a Friend:
Bonus to Persuasion Starts at d6 rather than d4

Burly



Burly Half-Folk are the strongest Half-Folk. They are good racers that are also good in most other physical activities. They are taller than most half-folk   Strongest Of The Small: Strength starts at a d6 but Maxes out at d10.

 

Wilding



Wildling Half-Folk are very aware of those around them. They know that their agility is one of their greatest assets and so have mastered ducking out of dangerous situations. The Wildlings prefer living among the forests, but being even more adventuresome than their Lightfoot cousins, they are rarely at home. Their numbers are far fewer than either the Lightfoot or Burly. Most Wildling Half-Folk are fair-haired and fair-skinned. They are generally tall for a Half-Folk, averaging about 3 feet, 4 inches in height.

Improved Attribute:
Agility Starts at d6 instead of d4. Wildling Half-Folk get a reroll when ever the critical fail agility test including linked skills.

Limited Arcane Background
: Wildling Half-folk can only have Gifted Backgrounds

Hindrance
: All thumbs (page 22)
Half folks, with the help of Z' An-Ya, evolved into the wonderful race they are. They come from the wind swept plains where the land was tillable. The Ice-age meant most land was frozen but the Shire had a 90 day growing season. They cultivated mostly root crops, where even in the hardest of winter months, the Half-folk could harvest from below ground, pulling the tubers into their burrows.
They live in large interconnected complex of tunnels and burrows where everything is shared. They have no concept of personal property. The only time they respect individual property is when someone declares an item as "My Favorite" or if the property is a cherished gift, and declares "This was a gift from my Father."

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