Madame Rosaline Character in Terra | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Madame Rosaline

Madam Rosaline Lavorre

Physical Description

Body Features

Pale, Curvy

Identifying Characteristics

Four silver cartilage piercings down the right ear

Apparel & Accessories

Tight bustier that her top half is almost falling out of. A choker necklace with a inset of onyx at the throat. Long black skirt with a slit up the side.

Mental characteristics

Gender Identity

Female

Sexuality

Bisexual

Employment

Accomplishments & Achievements

Owns her own business.

Morality & Philosophy

If things are in demand they should be marketed

Personality Characteristics

Savvies & Ineptitudes

Very good with people.

Hygiene

Immaculate always.

Relationships

Elinalore

Employee

Towards Madame Rosaline

0

Madame Rosaline

Boss

Towards Elinalore

0

Wealth & Financial state

Is extremely affluent and good with money. Owns her own business in a very wealthy part of town.
Alignment
Lawful Neutral
Current Location
Species
Professions
Year of Birth
1373 AC 30 Years old
Birthplace
Spouses
Siblings
Children
Current Residence
Gender
Female
Eyes
Purple
Hair
Blonde
Height
5’6”
Weight
115
Quotes & Catchphrases
My services always opened even the best-locked doors.
Known Languages
Common, Draconic, Dwarvish, Elvish, Giant, Halfling, Orc
Ruled Locations

Remove these ads. Join the Worldbuilders Guild

Rosaline Lavorre

Bard -- College of Glamour 20 Class & Level
Courtesan Background
Human Race
Lawful Neutral Alignment

Strength 13
+1
Dexterity 18
+4
constitution 14
+2
intelligence 18
+4
wisdom 14
+2
charisma 20
+5
Total Hit Dice 20
Hit Die 1d8+2
6 proficiency bonus
20 Passive perception
1 Strength
10 Dexterity
2 Constitution
4 Intelligence
2 Wisdom
11 Charisma
saving throws
16 Acrobatics
5 Animal Handling
10 Arcana
4 Athletics
17 Deception
7 History
5 Insight
8 Intimidation
7 Investigation
5 Medicine
7 Nature
5 Perception
17 Performance
17 Persuasion
7 Religion
16 Sleight of Hands
7 Stealth
5 Survival
skills
14
AC
143
Hit Points
6
Initiative
30ft
Speed
Light Armor

Hand Crossbow, Longsword, Rapier, Shortsword, Simple Weapons

Disguise Kit, Flute, Forgery Kit, Lyre, Viol

Common, Draconic, Dwarvish, Elvish, Giant, Halfling, Orc
Proficiencies
NameBonusDamageType
Dagger 1d20+10 1d4+4 Piercing
Rapier 1d20+10 1d8+4 Piercing
Unarmed Strike 1d20+7 1d4+1 Bludgeoning
Attacks
You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 19, Spell Attack +11) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.
Spellcasting

Equipment
I am unafraid to get up-close and "personal" with some people or situations.
I love being the center of attention, but I don't envy those who take that from me.
Personality Traits
Pride. I love the work I do, despite what any naysayers may call me. (Any.)
Ideals
I don't concern myself with the turmoil spawned from other's problems.
Bonds
Depending on the pay, I will do anything for a client.
Flaws
Bardic Inspiration
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d12). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Jack of All Trades
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include it.

Song of Rest 1d12
During a short rest, friendly creatures who can hear your performance regain additional hit points when they spend Hit Dice based on your level.

Mantle of Inspiration
As a bonus action, spend one use of Bardic Inspiration to grant temporary HP to a number of creatures (up to +5) you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks

Enthralling Performance
Once per short rest, you can choose +5 creatures that watched and listened to you perform for 1 minute. Each target makes a WIS saving throw (DC 19 and is charmed if it fails for 1 hour, or until it takes any damage, you attack it, or it sees you attack or damage its allies.

Mantle of Majesty
Once per long rest as a bonus action, you cast command, without expending a spell slot. For 1 minute or until your concentration ends, you can cast command as a bonus action on each of your turns, without expending a spell slot. Creatures charmed by this ability automatically fail saving throws against the command you cast with this feature.

Unbreakable Majesty
As a bonus action, you can assume a majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a CHA saving throw (DC 19). On fail, it can’t attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On success, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.

Actor
You gain +1 CHA, you have advantage on Deception and Performance checks when trying to pass yourself off as a different person, and you can mimic the speech of another person or the sounds made by other creatures that you have heard (for at least 1 minute).

Linguist
Increase your INT score by 1. You learn three languages of your choice. You can create written ciphers that others can't decipher unless you teach them, they succeed on an INT check (DC 24, or they use magic to decipher it.

Observant
Increase your INT or WIS score by 1. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Perception and passive Investigation scores.

Tavern Brawler
Increase your STR or CON score by 1. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Prodigy
You gain one skill proficiency, one tool proficiency, and learn one language of your choice. You gain expertise (apply twice your proficiency bonus) with one chosen skill.
Features & Traits

Comments

Please Login in order to comment!