Waulgatt Settlement in Ternate Lanterns | World Anvil
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Waulgatt

Demographics

The industrial district of Waulgatter is perhaps one of the few places where the humans abovedecks and the Boiler People belowdecks interact with each other - they do not gasp in surprise upon beholding each other's alien visage, nor are they unsettled by their unfamiliar physiology and mannerisms, but they simply get along with each other, for they are simply just too overworked to care about the appearances of their workmates. Tenements of concrete and mortared brick there are as mixed as they could ever be, although the Boiler People are inclined towards living closer to the foundries, to suit their reptilian inclination towards seeking warmth. These people comprise 35% of the population, whereas the non-mutated humans constitute a vast 60%. Henceforth the remaining 5% consists of various anomalous abhuman strains that are granted citizenship and therefore personhood in Zhomad-Hur - now theyare what beckon attention from the people of Waulgatter.

Defences

Infantrymen can be seen patrolling the streets with their rifles, and there is a system of ziplines and towers available only to the local mitilia to assist them, with flares that communicate messages to each 'n' every tower. It was strategically constructed to revolve around a central point housing the main militia tower so that should there be any insurgency there they could all be taken out by a single Gatling-gun placed on a revolving stand. Automatons are tasked with the defense of certain buildings, and these mechanical bootmen are enormous humanoid things each fitted with a chassis that makes them look far bigger than they actually are inside.

Industry & Trade

Practically everything is made here, and it's murdering local industry for the rest of Zhomad-Hur! Textiles, metals, glass, rubber, paper, machines and god-knows-what, you name it! So productive its warehouses are guarded by automatons, and so wealthy new storeys must be constructed for factories every night.

Infrastructure

Waulgatter is by far one of the most well-equipped and organized districts upon the decks of Zhomad-Hur, partially because the layout was masterfully planned out before it was built, with maximum efficiency in mind. Despite the fact that toilets tend to be shared between thirty workers at least, the people of Walgatter are notoriously well-off by Zhomadite standards in that the streets on which they commute are free of defecation. Their sewers, all of them, directly linked to a massive pipe that mixes all the shite and piss of the populace, whether it be reptilian or mammalian, is mixed with the toxic chemical sludge of the factories and spewed out through seven inconceivably monstrous metal pipes whose groaning and churning can be heard all day long. Zhomad-Hur's trail can be indicated by a long warpath of toxicity and cadavers, a glistening unctuous soup.   There is also freshwater sourced straight from a newly salvaged purificator. The empress's engineers finally managed to build a contraption which extracts water from the marsh-mud without the thing getting jammed and/or some nasty little bog-vermin snaking its way inside and laying its eggs, so that's a damn great bonus. For every dozen people there is a water faucet, and for this reason there is a great deal of immigration here. People who live here sometimes send caskets of Walgatter water to their families - in person, not by courier, and when they do they bring along a trusted friend or sibling armed with a dirk to repel any potential robbers.   The furnaces roar all day and all night as tireless stokers shovel peat and manure into their gaping maws. Atramentous smoke sullies the skies as they belch upwards from sooty chimneys wrought of brick and mortar. Ceaseless glowing rivers of molten metal spew out from towering foundries hammered into the hideous likenesses of monstrous, snarling visages into channels where they are emptied into an array of ceramic molds. The roads are made of asphalt, an oddity for a city as predominantly medieval as Zhomad-Hur, and wide, too.

Assets

Plenty of bland, chewy food made in the factories are holed up in the storerooms should Rice Island ever rebel. Cannibalism should only be necessary if they refuse to submit after a period of - let's say - 2 months or so. Otherwise these people are well fed, eating meals of biltong and sauerkraut and the occasional slice of bacon. There are plenty of tools here, many useful things that would go in a factory, and lots of reserves of everything they make, warehouses filled with raw materials from the colonies, and fortified storerooms with products inside.

Architecture

Seriously brutalist! Plenty of blank concrete walls that are all stark grey without any unnecessary decoration. Everything here is to make people feel small and degraded, to remind its residents that their importance, role and self-determination is somewhere around the amount of dignity allocated to an individual termite at birth. The Empress's psychologists had deemed towering brick-and-mortar facades too far cheery for this new district, which would reduce productivity and subconsciously encourage them towards the pursuit of perverse pastimes. The roads are broad, not meant for humans nor pack animals but for the lumbering giant of the Empress's ego.
Type
District
Population
884
Inhabitant Demonym
Waulgatter
Location under

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