Weapons
One Handed Melee Weapons
One handed melee weapons available to folks using the Genesys system.
NAME | SKILL | DAM | CRIT | RANGE | ENCUM | HP | PRICE | RARITY | SPECIAL | |
---|---|---|---|---|---|---|---|---|---|---|
Axe | Melee (Light) | +3 | 3 | Engaged | 2 | 1 | 150 | 1 | Vicious 1 | |
Cestus | Brawl | +1 | 4 | Engaged | 1 | 0 | 40 | 1 | Disorient 3 | |
Dagger | Melee (Light) | +2 | 3 | Engaged | 1 | 1 | 60 | 1 | Accurate 1 | |
Javelin | Melee (Light) | +2 | 4 | Engaged | 2 | 1 | 90 | 1 | Accurate 1, Defensive 1 | |
Katar | Brawl | +1 | 2 | Engaged | 1 | 1 | 175 | 4 | Accurate 1 | |
Mace | Melee (Light) | +3 | 4 | Engaged | 2 | 1 | 75 | 1 | ||
Military Pick | Melee (Light) | +1 | 2 | Engaged | 3 | 1 | 160 | 2 | Pierce 2 | |
Shield | Melee (Light) | +0 | 6 | Engaged | 2 | 1 | 80 | 1 | Defensive 1, Deflection 1, Inaccurate 1, Knockdown | |
Shield, Large | Melee (Light) | +1 | 5 | Engaged | 2 | 2 | 160 | 2 | Defensive 2, Deflection 2, Inaccurate 2, Knockdown | |
Shield, Bulwark | Melee (Light) | +2 | 5 | Engaged | 3 | 2 | 280 | 3 | Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2, Knockdown, Reinforced | |
Spear | Melee (Heavy) | +3 | 3 | Engaged | 3 | 1 | 110 | 2 | Accurate 1 | |
Sword | Melee (Light) | +3 | 2 | Engaged | 1 | 1 | 200 | 2 | Defensive 1 |
Two Handed Melee Weapons
Two handed melee weapons available to folks using the Genesys system.
NAME | SKILL | DAM | CRIT | RANGE | ENCUM | HP | PRICE | RARITY | SPECIAL |
---|---|---|---|---|---|---|---|---|---|
Flail | Melee (Heavy) | +4 | 3 | Engaged | 4 | 2 | 150 | 3 | Cumbersome 3, Linked 1, Unwieldy 3 |
Great Axe | Melee (Heavy) | +4 | 3 | Engaged | 4 | 2 | 300 | 4 | Cumbersome 3, Pierce 2, Vicious 1 |
Greatsword | Melee (Heavy) | +4 | 2 | Engaged | 3 | 2 | 300 | 4 | Defensive 1, Pierce 1, Unwieldy 3 |
Halberd | Melee (Heavy) | +3 | 3 | Engaged | 5 | 3 | 250 | 3 | Defensive 1, Pierce 3 |
Maul | Melee (Heavy) | +5 | 4 | Engaged | 4 | 2 | 600 | 3 | Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown |
Pike | Melee (Heavy) | +4 | 4 | Short | 4 | 2 | 100 | 2 | Prepare 1, Can't fight Engaged |
Staff | Melee (Heavy) | +5 | 4 | Engaged | 2 | 1 | 40 | 0 | Defensive 1 |
One Handed Ranged Weapons
One handed ranged weapons available to folks using the Genesys system.
NAME | SKILL | DAM | CRIT | RANGE | ENCUM | HP | PRICE | RARITY | SPECIAL |
---|---|---|---|---|---|---|---|---|---|
Dagger | Ranged | +2 | 3 | Short | 1 | 1 | 60 | 1 | Accurate 1, Limited Ammo 1 |
Crossbow, Hand | Ranged | 5 | 2 | Short | 2 | 0 | 750 | 5 | Pierce 1, Prepare 1 |
Javelin | Ranged | +2 | 4 | Short | 2 | 1 | 90 | 1 | Accurate 1, Limited Ammo 1 |
Sling | Ranged | 4 | 4 | Medium | 0 | 0 | 20 | 0 | Disorient 2, Prepare 1 |
Throwing Axe | Ranged | +2 | 3 | Short | 1 | 1 | 50 | 1 | Inaccurate 1, Limited Ammo 1, Vicious 1 |
Two Handed Ranged Weapons
Two handed ranged weapons available to folks using the Genesys system.
NAME | SKILL | DAM | CRIT | RANGE | ENCUM | HP | PRICE | RARITY | SPECIAL |
---|---|---|---|---|---|---|---|---|---|
Bow | Ranged | 7 | 3 | Medium | 2 | 1 | 275 | 2 | Unwieldy 2 |
Crossbow | Ranged | 7 | 2 | Medium | 3 | 1 | 600 | 4 | Pierce 2, Prepare 1 |
Crossbow, Heavy | Ranged | 8 | 2 | Long | 4 | 2 | 1000 | 5 | Cumbersome 3, Pierce 3, Prepare 2 |
Crossbow, Repeating | Ranged | 6 | 2 | Short | 3 | 2 | 800 | 7 | Linked 2, Prepare 2 |
Longbow | Ranged | 8 | 3 | Long | 3 | 2 | 450 | 4 | Unwieldy 3 |
Weapon Craftsmanship
Different types of weapons made by different people and skill levels.
Name | Properties | Price | Rarity |
---|---|---|---|
Dwarven | Increase the weapon's damage and encumbrance by 1. | Cost x 2 | +2 |
Elven | Reduce the weapon's damage by 1 and critical rating by 1, to a minimum of 1. | Cost x 2 | +3 |
Iron | Increase the weapon's critical rating by 1. | Cost x 0.5 | -1 |
Terran | Increase the weapon's damage by 1 and reduce its critical rating by 1. The weapon gains the Reinforced quality. Reduce the number of hard points by 1 to a minimum of 0. | Cost x 20 | 10 |
Weapon Properties
Active qualities are triggered by spending 2 advantage on a successful attack. (pg 86)Accurate
For each level of this quality add a blue die to your combat checks.Blast (Active)
If triggered, each character engaged with the original target suffers a hit equal to the blast rating plus the number of successes. In a small area this may be automatic. If the attack is a miss then 3 advantage may be spent to activate the blast quality.Concussive (Active)
When triggered, the target is staggered (pg 114) for a number of rounds equal to the rating. If multiple targets are hit then you may trigger the effect multiple times, each for a different target.Cumbersome
You need a Brawn rating of at least the Cumbersome rating. Increase the difficulty by one for each point of Brawn missing.Defensive
Increase melee defense by the rating.Deflection
Increase ranged defense by the rating.Disorient (Active)
When triggered, disorient (pg 114) for a number of rounds equal to the rating. If multiple targets are hit then you may trigger the effect multiple times, each for a different target.Inaccurate
For each level of this quality add a black die to your combat checks.Inferior
Add an automatic 1 disadvantage to your combat checks.Knockdown (Active)
Target is knocked prone. If multiple targets are hit then you may trigger the effect multiple times, each for a different target. Knockdown takes 1 advantage to activate per level of silhouette, minimum 1.Limited Ammo
You gotta buy and track ammo for this.Linked (Active)
When triggered may hit an additional time on the original target. May be triggered a number of times equal to the linked quality.Pierce
Ignore this much soak.Prepare
This many maneuvers before using the weapon.Reinforced
Immune to Sunder.Slow-Firing
This many rounds between attacks.Stun (Active)
When triggered it inflicts strain equal to this rating. This bypasses soak.Stun Damage
Only deals strain damage. Strain damage does not bypass soak.Sunder (Active)
Damages an equipped item on the target by one level. Requires 1 advantage to activate and may be activated on a miss. May be activated multiple times per attack but must be done on the same item.Superior
Automatic 1 advantage on every attack.Unwieldy
You need an Agility rating of at least the Unwieldy rating. Increase the difficulty by one for each point of Agility missing.Vicious
Add 10 points to the d% roll on a crit per level of vicious. Need to add: Auto-fire, breach, burn, ensnare, guided, tractor.Remove these ads. Join the Worldbuilders Guild
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