Skill List
A list of all of the skills, a brief description, and example uses and non-uses.
Languages: A player character knows as many languages as their combined intelligence score and ranks in education.
Brawn
Athletics
Physical training and fitness. Used for climbing, swimming, jumping, running in extended or difficult situations. Not used for dexterous activities.Resilience
Fortitude save. Used for enduring hostile environments, recovering from criticals, resisting poison. Not used for daily activities with regular rest.Brawl
Unarmed combat and grappling. Used to boost martial arts (house rule).Melee (Light)
One handed melee weapons or very agile two handed weapons.Melee (Heavy)
Two handed melee weapons or very large one handed weapons.
Agility
Acrobatics / Coordination
Reflex save. Used for hand-eye coordination, swinging from ropes, avoiding slipping, squeezing through small areas, soft landings. Not used for climbing.Riding / Driving
Used for riding tamed animals, controlling small vehicles, mounted racing. Not used for modifying vehicles, mounted combat checks, taming wild animals.Stealth
Used for hiding, moving silently, tailing, infiltration. Not used for stealing.Ranged
One and two hand ranged weapons, thrown weapons.Gunnery
Heavy weapons, siege weapons, vehicle mounted weapons.
Intellect
Alchemy
Used to make or identify potions and ingredients. Not used for mundane healing.Mechanics
Skill for engineers and craftsmen. Used for repairing objects, identifying parts and tools, making new devices, sabotaging vehicles, modifying objects, cybernetics (with medicine).Medicine
Used to heal wounds, cure poison, cure disease, non-magical medicine, therapy, cybernetics (with mechanics). Not used for research, healing strain, poisoning people subtly.Operating
Used for operating large vehicles with a crew, such as a ship or train. Not used for small vehicles or animals.Arcana
Traditional trained magical arts of wizards.Runes
Making and exploiting power stones and blood stones for magical effects.Knowledge: Adventuring
Knowledge useful for adventurers.Knowledge: Magical
Knowledge of the supernatural. Used to boost magic spells.Knowledge: Education
Knowledge of the mundane not covered in other skills.
Cunning
Perception
Active use of senses. Used for searching for clues, observing without being observed, looking for minute details. Not used for avoiding ambushes, detecting lies, following tracks.Skullduggery
Thieving and roguing. Used for picking pockets, picking locks, disabling traps, casing a joint, feinting, poisoning drinks. Not used for sneaking, making poison.Streetwise
Survival for urban areas. Used for finding black-market merchants, using proper slang, navigating unfamiliar cities, tracking someone in an city, etiquette with the dregs. Not used for etiquette with nobility, interacting with criminals you're already established with.Survival
Streetwise for the wilderness. Used for finding food and water, predicting the weather, hunting, following crude maps, taming and raising animals, riding wild animals. Not used for unfamiliar urban environments, using detailed maps, interacting with an animal that already likes your character.Primal
Magic skill for druids.Deception
The rogue's favorite. Used for lying, misleading, disguises. Not used if you are misinformed, white lies.
Willpower
Discipline
Will save. Resisting fear, keeping sanity, healing strain, mediating and figuring stuff out. Not used for social settings, noticing lies.Vigilance
Passive Perception and sense motive. Used for recovering strain, initiative while ambushed, detecting lies, noticing important things while not actively looking. Not used for initiating combat or actively looking for something.Divine
Magic skill for priests and clerics of saints.Light
Magic skill for the holy light.Coercion
Used for yelling, threatening overtly and subtly, interrogating, and torture. Not used for command, getting a deal.
Presence
Cool
Used for initiative when ambushing, hiding motivations, resisting torture, playing poker, staying calm in tense or social situations. Not used for resisting ambushes, mental self-discipline.Verse
Magic for bards.Charm
Used to garner favors, schmooze, trying to make oneself look better, performing. Not used for lying, subtly threatening, authority, or if someone is already willing to help you.Leadership
Authority. Used for rallying troops against fear, convincing crowds for actions, leading troops, dispersing rioters. Not used for individual threats, improving dispositions, routine orders.Negotiation
Merchants have this. Used for haggling, buying, selling, making treaties. Not used for getting something for nothing, making people do something they don't want to.
Languages: A player character knows as many languages as their combined intelligence score and ranks in education.
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