Emon City of Friendship Settlement in Tal'dorei | World Anvil
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Emon City of Friendship

Emon stands defiantly against all who would threaten Tal’Dorei and its people. It is the cultural heart of human civilization on this continent, and as the republic’s capital, Emon is a nexus of politics, justice, business, industry, and education within the realm. Encircled by 60-foot-high walls that stretch from the eastern fields to the western shore, Emon is accessible only through its heavily-patrolled gates and by skyship, the denizens of the city are generally well protected from outside attackers and sieges. A well-trained force of guards known as the Arms of Emon enforces the laws of the land from the Military District. Dense farms and farm communities surround the northeastern boundary of the city, while large slums cap the northern and southern landscape outside of the city walls. While classically the heart of a human empire, Emon boasts a diverse populace, with citizens of nearly all races from all of Exandria’s many nations, thriving on the new innovations and ideas of its diverse citizenry. Tal’Dorei’s tight alliances with the elven nation of Syngorn and the dwarven hold of Kraghammer invited some of those nations’ greatest artisans inside Emon’s walls, and their friends and families soon followed until Emon was home to a significant minority of elves and dwarves. Under the rule of Zan Tal’Dorei, Emon developed into a city whose people valued innovation and collaboration, especially in small, cohesive groups—virtues that some historians believe has given rise to the prominence of the modern adventuring party. While Emon is becoming more commercial and the use of gold as currency has been ubiquitous throughout Tal’Dorei’s history, many communities within the city are still close-knit enough to use the barter system. During “The Emerald Outpost is proof that we of Syngorn should mistrust humans; not because of their treachery, but because of their greed, and the way grasping commerce seeps into the heart and spirit like a slow, sweet poison.”— Captain Maina Rusalla the reign of Drassig, the humans of Emon adopted a dwarven oath called rudraz, an intimate promise between two people to repay a deed or trade. Though the rudraz is not a contract, the dwarves believed that an oathbreaker would be forever barred from passing beyond the Brightguard Gates of Hilmaire (hill-MORE-uh the gates that allow dwarves to pass to the afterlife. Humans in Emon treat the rudraz more lightly, often using it to seal matters of business or politics rather than personal promises, but breaking this oath still carries massive social repercussions— few look kindly upon a person with the epithet “Oathbreaker.”   Prejudice Though the people of Emon have come a long way since the human supremacy of Drassig’s rule, prejudice and discrimination still burns like a lingering fever. Overt racism is most common in the Upper and Lower Slums, where gentrification threatens to eradicate the culture of one of Emon’s oldest immigrant districts. The scholarly elite of the Erudite Quarter and the nobility of the Cloudtop District like to pretend they are too enlightened to succumb to bigotry, their wealth and power allows them to leave their own prejudices unexamined. While elves and dwarves are fully welcomed into human society for their stereotypical characteristics (elven beauty and arcane talent, dwarven honesty and metallurgical prowess), tieflings, half-orcs, and dragonborn rarely rise to Emon’s highest societal ranks.   Rebirth Emon is still recovering from its destruction at the talons of the Chroma Conclave and Thordak’s subsequent occupation, rebuilding the districts most marred from the short-lived reign of the Cinder King. Thanks to the Clasp’s underground networks and established hierarchies, Emonian society and culture was able to bounce back more swiftly than any other major settlement in Tal’Dorei. Because the last Sovereign relinquished his power, without heirs, before he was killed by Thordak, the Council of Tal’Dorei was able to transition their nation from an imperial power to a republic without war or insurrection. However, the swiftness of Emon’s rebirth has put the Council of Emon in a precarious position. Not only are they socially indebted to a criminal faction, the Council now owes vast amounts of gold to mages in the service of the Alabaster Lyceum. These Lyceum conjurers created thousands of tons of stone and steel, and each of their transmuters rebuilt at the rate of one hundred laborers— and the Council cannot afford to pay them for their service, even with Thordak’s reclaimed treasure hoard. Some members of the Council have already caved to pressure from factions within the Clasp and the Lyceum, and turn a blind eye to the crime and magical abuse that run rampant throughout the city. The fragile new republic already threatens to collapse under the cost of its creation.   Crime Hundreds of tunnels run beneath Emon, the forgotten remnants of paved-over neighborhoods and secret passageways made by thieves’ guilds during the reign of Drassig. These tunnels are now home to the Clasp’s secret headquarters, where all manner of thieves, killers, fences, and spies are gathered underneath their banner. The Clasp and its leaders are detailed on pg. 34. Some petty criminals look up to the Clasp, committing ambitious crimes in hopes of gaining the Spirelings’ attention. Though politicians and commoners alike are grateful to the Clasp for their role in rebuilding their city, this unsavory “auditioning” has once again soured their reputation among the city watch.

Demographics

68% Human, 7% Dwarven, 6% Elven, 19% Other

Government

Tal'dorei uses a council system to run the city and the overall nation. Each city or town that is ruled by Tal'dorei has it's own smaller three-person council, consisting of a Master of Commerce, a Master of Defence, and a Master of Law (some cities have a fourth position, Master of Arcana, if there's a major magical presence or guild in the town). Each of these smaller councils is voted in by their respective cities and they then vote for who goes on the Tal'dorei council, which acts to both run Emon but also rule the whole of Tal'dorei. Each member of city councils sit in a position for 12 years before their position is up for a vote, they can serve for 2 full terms before being disallowed from running. The votes are kept on a rotation so as to not replace the whole governance of a city at once. The members of the Tal'dorei council may sit in a position for 6 years before their position is put up for a vote, also keeping them in rotation so that the government isn't ever replaced all at once. They are also restricted to 2 terms in an office.

Defences

There are a variety of defenses for the city including a 60ft tall wall surrounding the entirety of the perimeter of the city a local standing army and city guard numbering in the thousands. There's also additional armor for the wealthy of Emon in the form of better-trained guards and addition 100ft tall walls surrounding the Cloudtop District in the center of the city. Also to make invading forces and fires harder to spread between districts there are additional walls spanning from the outer wall all the way to the inner wall of the Cloudtop, with plenty of arches and openings that can quickly be closed by dropping portcullises.

Industry & Trade

Due to it's proximity to the water the majority of people of Emon make their living as fisherman and traders along the port. Others use the proximity of the fertile farmlands and livestock to work textiles and make beautiful clothing and cloth items. When it comes to selling for profit, all those that can afford a stall head to Abadar's Promenade to set up shop and huck their wares.

Infrastructure

Emon is a truly massive city, somewhat like Venis with canals water from a river flowing through the city toward to ocean. They're used to provide fresh water to the general populous.

Guilds and Factions

There are many different and varied guilds and factions within Emon. Several dozen fishermen's guilds exist, all competing peacefully for dock space and fishing rights.   The Arcana Pansophical holds it's headquarters within the Cloudtop   The Alabaster Luceum is the largest and most accomplished institute of arcane study on the continent and it calls the Erudite Quarter it's home.

Geography

Emon is not a tourist destination for its climate—the city is more temperate and prone to rain showers than most— but those who call it home swear they wouldn’t trade their rain for all the sun in Kymal. The city is blessed with cool summers and warm winters, thanks to its proximity to the cool Ozmit Sea. Though snow rarely falls on the city itself, it relies on springtime snowmelt from the Cliffkeep Mountains to fill its reservoirs throughout the year. Emon is, in almost all senses, a city fated by water; were there anyone powerful enough to starve its farms and reservoirs, the city would be theirs.

Maps

  • Emon, City of Fellowship
    Emon, City of Fellowship
  • The Bladeshimmer Shoreline

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