Stalker
A stalker has mastered the shadows and can utilize stealth and darkness to remain undetected.
Career
Qualifications
Acrobatics and Stealth
Other Benefits
Sprint – req Acrobatics SK 5 – If you run you gain a free action to move.
Juke – req Sprint – If you run you can move through the space of enemies and do not become engaged during that movement.
Quiet Step – req Stealth SK 5 – Running does not cause you to become unhidden.
Final Breath – req Quiet Step – Making melee attacks does not cause you to become unhidden if the target is incapacitated.
Cry Wolf – req Deception SK 5 – You may reroll detection rolls made to draw the attention of a target while hidden but must use the new result.
Juke – req Sprint – If you run you can move through the space of enemies and do not become engaged during that movement.
Quiet Step – req Stealth SK 5 – Running does not cause you to become unhidden.
Final Breath – req Quiet Step – Making melee attacks does not cause you to become unhidden if the target is incapacitated.
Cry Wolf – req Deception SK 5 – You may reroll detection rolls made to draw the attention of a target while hidden but must use the new result.
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