Temple Entryway
The main entry into the Temple of the Leaper Oracle. Decked to receive visitors of the religious order that originally lived here. The oddly reclusive Green-Eyed Prophesy cult only rarely receives guests.
Design
A tile mosaic of geometric patterns covers the floor, with a worn crimson rug centered on the grand entrance. Three mosaics. decorate the Coral walls of this chamber. two on the southern wall and one on the northern wall. on the western section of the Southern wall the mosaic depicts a stormy sea with dark clouds and a water elemental forming within a great wave; on the wall's East side is depicted a royal procession. The Northern wall has a mosaic of the setting sun near the western corner.
Entries
Northwest Entry (Secret)
(DC 20 to find) Strong Coral Panel (Hardness 15; 30 hp) This panel is a mosaic of the Setting Sun. Spinning the sun clockwise unlatches the panel. The Panel opens into the Northern Rogue's Chute.North Central Entry
Unlocked Coral Door (80 hp this door opens to the morass of Nakaya outside the walls of the TempleNortheast Entry
Coral Archway opens to a coral corridor that leads to the Northeastern Parapet.South Entry
Locked Stone Door (DC 15 to open, Hardness 15 (BT 30) 60 hp)West Entry (Trapped)
Unlocked Stone Door (60 hp) with a Gripilli Spear Trap
Gripilli Spear Trap - Hazard 1
UNCOMMONCOLORLESSSMALLHAZARDMECHANICALTRAP
A Poisoned spear rigged to jab into a doorway when triggered. | |
Perception | DC 20 |
Skills | DC 14 Theivery (Trained) on the door frame |
STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0 | |
AC | 19 |
Saving Throws | Fort +11, Ref +3, Will 0 |
HP | 24 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 6 (BT 12) |
Special Abilities | Poisoned Spear (Divination, Mental) Trigger The door is opened; Effect The trap makes a +13 Melee strike on the creature that opened the door; on a hit the spear inflicts piercing damage with a DC 17 Spear Frog Poison effect Spear Frog Poison (Alchemical, Injury, Poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 poison damage (1 round) Stage 2 poison damage and enfeebled 1 (1 round) |
Type
Architectural Element, Entrance / Entryway
Parent Location
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