Temple of the Leaping Oracle; Kitchen
This room is where Cultists on defense rotations prepare their meals.
Design
A tile mosaic of geometric patterns covers the floor, and several barrel staves are scattered throughout the room. Four tables in the southern half of the room are piled with a mixture of raw and cooked insect parts. A Skewered oversized maggot is spit-roasting at the fireplace on the southern wall.
Entries
North Entry (Secret)
(DC 15 to find) Strong Coral Panel (Hardness 15; 30 hp) This panel is a mosaic of a banquet table full of food. Plates of fruit, a half dozen pheasant and salmon, and a boar are arrayed around a candelabra on the mosaic. The candelabra is a release latch for the door.Northeast Entry
Unlocked Stone Door (Hardness 15 (BT 30) 60 hp) with a gripilli spear trap
Gripilli Spear Trap - Hazard 1
UNCOMMONCOLORLESSSMALLHAZARDMECHANICALTRAP
A Poisoned spear rigged to jab into a doorway when triggered. | |
Perception | DC 20 |
Skills | DC 14 Theivery (Trained) on the door frame |
STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0 | |
AC | 19 |
Saving Throws | Fort +11, Ref +3, Will 0 |
HP | 24 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 6 (BT 12) |
Special Abilities | Poisoned Spear (Divination, Mental) Trigger The door is opened; Effect The trap makes a +13 Melee strike on the creature that opened the door; on a hit the spear inflicts piercing damage with a DC 17 Spear Frog Poison effect Spear Frog Poison (Alchemical, Injury, Poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 poison damage (1 round) Stage 2 poison damage and enfeebled 1 (1 round) |
Southeast Entry
Unlocked Simple Wooden Door (Hardness 5, 20 hp)South Entry
Locked Stone Door (DC 15 to open, Hardness 15 (BT 30) 60 hp)Southwest Entry
Locked Iron Door (DC 25 to open, Hardness 17, 72 hp)Northwest Entry
Unlocked Simple Wooden Door (Hardness 5, 20 hp)Denizens
Two Green-Eyed Cultists
are occupied in the Southern portion of the kitchen; one is attending an oversized maggot on the spit in the fireplace while the other is removing the thoraxes from giant fly copses they have collected on the tables.
Green-Eyed Cultist - Mystic 2
UNCOMMONGREENSMALLGRIPILLIHUMANOID
These sharpshooters are renowned for their patience and their accuracy. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13 Fanatical Frenzy Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued. These cultists are dedicated to the worship of the raw, primal power of nature and the veneration of the wild places of the world. Their leader advocates violent resistance to the spread of civilization. | |
Perception | +5 ; Darkvision |
Languages | Grippli |
Skills | Deception +8 , Intimidation +4 , Nature +7 , Occultism +4 , Society +5 , Stealth +7 , Green-Eyed Lore +8 |
STR +4 , DEX +3 , CON +2 , INT +1 , WIS -1 , CHA +0 | |
Items | Sickle |
AC | 18 |
Saving Throws | Fort +7, Ref +8, Will +4 |
HP | 30 |
Speed | 25 feet, climb 20 feet; |
Melee | sickle +9 +5 / +1 (agile, versatile S, Moderate Low), Damage Slashing |
Ranged | |
Special Abilities | Vine Familiar (Burrower, Climber, Minion, Plant Form, Tiny) The prophesy's Patron grants some of their followers a portion of their essence as a vine familiar, that is typically entwined around the cultist. Perception +3 Athletics +3 Stealth +3 AC 18, Fort +7 , Ref +8 , Will +4 Tree Shape HP 10, Cantrips Acid Splash, Gouging Claw, Puff of Poison, Spout, Tanglefoot 1st level; Fear, Noxious Vapors, Pummeling Rubble, Summon Plant, Swampcall Nocturnal Grippli (Gripilli) Darkvision Toxic Skin (Gripilli, Poison Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. Effect You exude a deadly toxin. The triggering creature takes poison damage (basic Fortitude save DC 15). Wild Patron Basic Lesson- Lesson of the Elements |
Spells | Primal Spells 1 Focus Point, DC 15, attack +7 ; 1st 3; cantrips (1st) Hex- Elemental Betrayal, Wilding Word |
Valuables
One of the Cultists has a Lapis Lazuli Amulet worth 26 GP
Type
Room, Common, Kitchen
Parent Location
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Comments