Hugo Korhornen
Hugo Korhornen
Physical Description
Body Features
Strength
Simple Weapons
Expert- Simple Weapons Expertise-
- Weapon Specialization -
Dexterity
Reflex
ExpertStealth
ExpertUnarmed Attacks
ExpertUnarmored Defense
Constitution
Fortitude
Expert- Magical Fortitude- Hugo has channeled magical energy to reinforce his body
Special abilities
Changeling
- Low-Light Vision -Hugo's Violet eye is effective at drawing in even minuscule amounts of light
- Slag May- Hugo has dark grey Cold Iron finger nails filed to sharpened tips. Cold Iron Slashing
- Ancestral Paragon- Hag's Sight - Hugo focused his study on understanding his Hag Ancestry. Doing so he was able to surge magical energy into his violet eye; this allows him to see in complete darkness
- Mist Child - Hugo fades into his surroundings softening his silloette and hiding him from his enemies.
- Accursed Claws - Persistant Mental Damage
- Hag Magic- Earthbind
- Heroic Presence-zealous conviction
Sorcerer
Spellcasting
Master DC 38 Hugo's blood courses with occultic magic. he often leaned on this ability while he was working in his father's tavern.- Spell Repertoire.- Hugo communes with dark fey spirits that teach him to harness his magical powers.
- Cantrips- Chill Touch Negative Energy , Daze Mental , Join Pasts up to 9 creatures, Mage Hand, Shield Hardness 25, Telekinetic Projectile Blugeoning
- 1st Level 4 per day- Animate Dead- Crawling Hand, Skeleton Guard, Zombie Shambler,Command, Color Spray, Illusory Disguise, Exchange Image, Grim Tendrils Negative Energy and persistant bleed , Magic Missile Force 1 projectile per action illusory disguise,
- 2nd Level 4 per day- Animate Dead- Ghoul, Plague Zombie, Darkness, Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Touch of Idiocy, Spectral Hand
- 3rd Level 4 Per Day- Animate Dead- Draugr, Ghast, Skeletal Champion, Skeletal Horse, Zombie Brute, Blindness, Curse of Lost Time Negative , Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Magic Missile 2 projectiles per action, Paralyze, Vampiric Touch Negative
- 4th Level- Animate Dead- Binumir, Chimpanzee Visitant, Skeletal Giant, Wight,Blink 5 Damage Resistance, Chroma Leach, Darkness, Curse of Lost Time Negative , Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Outcast's Curse, Vampiric Touch Negative
- 5th Level- Animate Dead- Attic Whisperer, Ghost Commoner, Shadow, Vampire Spawn Bone Croupier, Giant Crawling Hand, Lion Visitant, Poltergeist, Skaveling, Command, Curse of Lost Time Negative , Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Magic Missile 3 projectiles per action, Mariner's Curse, Shadow Blast Shadow , Vampiric Touch Negative
- 6th Level- Animate Dead- Mummy Guardian, Revenant, Vampire Count, Vrykolakas Spawn, Wraith, Zombie Hulk Greater Shadow, Skeletal Hulk, Specter, Totenmaske, Blink 8 Damage Resistance, Collective Transposition, Curse of Lost Time Negative , Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Scrying, Shadow Blast Shadow , Teleport, Vampiric Touch Negative
- 7th Level- Animate Dead- Mohrg Dread Wraith, Collective Transposition, Curse of Lost Time Negative , Duplicate Foe, Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Magic Missile 4 projectiles per action, Paralyze, Plane Shift, Shadow Blast Shadow , Teleport, Vampiric Touch Negative Warp Mind 4/5
- 8th Level- Animate Dead- Ghost Mage, Graveknight, Vrykolakas Master, Blink 11 Damage Resistance, Collective Transposition, Curse of Lost Time Negative , Devour Life, Duplicate Foe, Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Shadow Blast Shadow , Spiritual Epidemic, Teleport, Unrelenting Observation, Vampiric Touch Negative
- 9th Level-Animate Dead, Collective Transposition, Curse of Lost Time Negative , Devour Life, Duplicate Foe, Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Magic Missile 5 projectiles per action, Nature's Enmity, Shadow Blast Shadow , Teleport, Vampiric Touch Negative 3/4
- Signature Spell Animate Dead, Blink, Collective Transposition, Duplicate Foe, Devour Life, Grim Tendrils, Magic Missile, Shadow Blast, Vampiric Touch- In honing his craft, Hugo seeks to improve his handle on spells he already knows before he tries to learn new ones.
- Occult Evolution- The dark beings that Hugo communes with illuminate his mind and guide him in social engagements
- Expert Spellcasting
- Bloodline Resistance-
- Signature Spell ExpansionParalyze, Invisibility Sphere-
- Master Spellcasting
- Greater Mental Evolution
Hag Bloodline
Show SpoilerHag Bloodline
- Name
- Hag Bloodline
- Description
- A genie ancestor or some other elemental influence has imbued your blood with primal fury.
Elemental Type
At 1st level, choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you buffet your foes with powerful winds; if it’s earth, you toss huge chunks of rock; if it’s fire, you incinerate your foes with flame; and if it’s water, you inundate your foes with torrents of water. For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You also add the trait of the element you chose. - Spell_list
- Occult
- Bloodline_skills
- Deception, Occultism
- Granted_spells
- cantrip: Daze
- 1st: Illusory Disguise
- 2nd: Touch of Idiocy
- 3rd: Blindness
- 4th: Outcast's Curse
- 5th: Mariner's Curse
- 6th: Baleful Polymorph
- 7th: Warp Mind
- 8th: Spiritual Epidemic
- 9th: Nature's Enimity
- Bloodline_spells
- initial: Jealous Hex
- advanced: Horrific Visage
- greater: You're Mine
- Blood_magic
- Spiteful curses punish your foes. The first creature that deals damage to you before the end of your next turn takes 2 mental damage per spell level and must attempt a basic Will save.
- Tags
- Pathfinder 2e, Sorcerer, Bloodline, Hag, Core
- World
- f10ab956-7990-4a3e-8e28-6ffb37472cda
- IsShared
- on
- Focus- two
- Jealous Hex-
- Entreat with Forbearers- Hugo has shown an aptitude for identifying polymorphed Hags
- Advanced Bloodline- Hugo studied his Hag predisesors and has uncovered the secrets of thier horrifying countanance.
- Horrific Visage-
- Bloodline Focus-
General Feats
- Prescient Planner
- Prescient Consumable
Specialized Equipment
Invested Items- 2
Armor
- Cloak of the Bat, Greater- Pest Form
Weapon
- Staff of Power- attack Blugeoning
- 1st Ray of Enfeeblement
- 2nd Continual Flame
- 3rd Levitate
- 4th Globe of Invulnerability, Paralyze
- 5th Magic Missile
- 6th Wall of Force
- 7th Cone of Cold, Fireball, Lightning Bolt
Magic Items
- Obsidian Steed-
Mental characteristics
Education
Barkeep
Growing up, Hugo worked his father's tavern. He learned to chat up his clientele, and coax a little extra out of them for a tip.Employment
Sorcerer
Show spoiler
Over time Hugo's bloodline would express its self, as troublesome patrons lost the strength and will to continue carousing there.
Sorcerer
class
Pathfinder 2e, Class, Sorcerer
Hit Points
6Key Ability
CharismaAdvancement
Level | Benefits | |||
---|---|---|---|---|
1st | Ancestry and background | initial proficiencies | bloodline | sorcerer spellcasting |
2nd | Skill feat | sorcerer feat | ||
3rd | 2nd-level spells | general feat | signature spells | skill increase |
4th | Skill feat | sorcerer feat | ||
5th | 3rd-level spells | ability boosts | ancestry feat | magical fortitude |
6th | Skill feat | sorcerer feat | ||
7th | 4th-level spells | expert spellcaster | general feat | skill increase |
8th | Skill feat | sorcerer feat | ||
9th | 5th-level spells | ancestry feat | lightning reflexes | skill increase |
10th | Ability boosts | skill feat | sorcerer feat | |
11th | 6th-level spells | alertness | general feat | simple weapon expertise |
12th | Skill feat | sorcerer feat | ||
13th | 7th-level spells | ancestry feat | defensive robes | skill increase |
14th | Skill feat | sorcerer feat | ||
15th | 8th-level spells | ability boosts | general feat | master spellcaster |
16th | Skill feat | sorcerer feat | ||
17th | 9th-level spells | ancestry feat | skill increase | |
18th | Skill feat | sorcerer feat | ||
19th | Bloodline paragon | general feat | legendary spellcaster | skill increase |
20th | Ability boosts | skill feat | sorcerer feat |
Intellectual Characteristics
Intelligence
Alcohol Lore
TrainedOccultism
Legendary- Schooled in Secrets- His participation in the Icy Breath has attuned Hugo to the practices of secret societies
- Assured Identification- Hugo's Familiarity with magic energy allows him to identify magic effects.
- Quick Recognition
Society
TrainedWisdom
Nature
TrainedPerception
Expert- Alertness
Survival
TrainedWill
MasterCharisma
Deception
Legendary- Sow Rumor
- Slippery Secrets
- Doublespeak
- Reveal Machinations
Diplomacy
Master- Hobnobber
- Shameless Request

Current Location
Species
Conditions
Ethnicity
Circumstances of Birth
Hugo was born to an Anis Hag and left at the door of his father's tavern.
Children
Gender
Male
Eyes
one Violet, and one green
Hair
White
Skin Tone/Pigmentation
Pale White
Height
5'10"
Weight
145 lbs
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