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Hugo Korhornen

Hugo Korhornen

Physical Description

Body Features

Strength

Simple Weapons
Expert
  • Simple Weapons Expertise-
  • Weapon Specialization -

Dexterity

Reflex
Expert
Stealth
Expert
Unarmed Attacks
Expert
Unarmored Defense

Constitution

Fortitude
Expert

Special abilities

Changeling

  • Low-Light Vision -Hugo's Violet eye is effective at drawing in even minuscule amounts of light
  • Slag May- Hugo has dark grey Cold Iron finger nails filed to sharpened tips. Cold Iron Slashing
  • Ancestral Paragon- Hag's Sight - Hugo focused his study on understanding his Hag Ancestry. Doing so he was able to surge magical energy into his violet eye; this allows him to see in complete darkness
  • Mist Child - Hugo fades into his surroundings softening his silloette and hiding him from his enemies.
  • Accursed Claws - Persistant Mental Damage
  • Hag Magic- Earthbind
  • Heroic Presence-zealous conviction

Sorcerer

Spellcasting
Master DC 38 Hugo's blood courses with occultic magic. he often leaned on this ability while he was working in his father's tavern.
  • Spell Repertoire.- Hugo communes with dark fey spirits that teach him to harness his magical powers.
  • Cantrips- Chill Touch Negative Energy , Daze Mental , Join Pasts up to 9 creatures, Mage Hand, Shield Hardness 25, Telekinetic Projectile Blugeoning
  • 1st Level 4 per day- Animate Dead- Crawling Hand, Skeleton Guard, Zombie Shambler,Command, Color Spray, Illusory Disguise, Exchange Image, Grim Tendrils Negative Energy and persistant bleed , Magic Missile Force 1 projectile per action
  • illusory disguise,
  • 2nd Level 4 per day- Animate Dead- Ghoul, Plague Zombie, Darkness, Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Touch of Idiocy, Spectral Hand
  • 3rd Level 4 Per Day- Animate Dead- Draugr, Ghast, Skeletal Champion, Skeletal Horse, Zombie Brute, Blindness, Curse of Lost Time Negative , Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Magic Missile 2 projectiles per action, Paralyze, Vampiric Touch Negative
  • 4th Level- Animate Dead- Binumir, Chimpanzee Visitant, Skeletal Giant, Wight,Blink 5 Damage Resistance, Chroma Leach, Darkness, Curse of Lost Time Negative , Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Outcast's Curse, Vampiric Touch Negative
  • 5th Level- Animate Dead- Attic Whisperer, Ghost Commoner, Shadow, Vampire Spawn Bone Croupier, Giant Crawling Hand, Lion Visitant, Poltergeist, Skaveling, Command, Curse of Lost Time Negative , Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Magic Missile 3 projectiles per action, Mariner's Curse, Shadow Blast Shadow , Vampiric Touch Negative
  • 6th Level- Animate Dead- Mummy Guardian, Revenant, Vampire Count, Vrykolakas Spawn, Wraith, Zombie Hulk Greater Shadow, Skeletal Hulk, Specter, Totenmaske, Blink 8 Damage Resistance, Collective Transposition, Curse of Lost Time Negative , Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Scrying, Shadow Blast Shadow , Teleport, Vampiric Touch Negative
  • 7th Level- Animate Dead- Mohrg Dread Wraith, Collective Transposition, Curse of Lost Time Negative , Duplicate Foe, Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Magic Missile 4 projectiles per action, Paralyze, Plane Shift, Shadow Blast Shadow , Teleport, Vampiric Touch Negative Warp Mind 4/5
  • 8th Level- Animate Dead- Ghost Mage, Graveknight, Vrykolakas Master, Blink 11 Damage Resistance, Collective Transposition, Curse of Lost Time Negative , Devour Life, Duplicate Foe, Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Shadow Blast Shadow , Spiritual Epidemic, Teleport, Unrelenting Observation, Vampiric Touch Negative
  • 9th Level-Animate Dead, Collective Transposition, Curse of Lost Time Negative , Devour Life, Duplicate Foe, Final Sacrifice Fire , Grim Tendrils Negative Energy and persistant bleed , Magic Missile 5 projectiles per action, Nature's Enmity, Shadow Blast Shadow , Teleport, Vampiric Touch Negative 3/4
  • Signature Spell Animate Dead, Blink, Collective Transposition, Duplicate Foe, Devour Life, Grim Tendrils, Magic Missile, Shadow Blast, Vampiric Touch- In honing his craft, Hugo seeks to improve his handle on spells he already knows before he tries to learn new ones.
  • Occult Evolution- The dark beings that Hugo communes with illuminate his mind and guide him in social engagements
  • Expert Spellcasting
  • Bloodline Resistance-
  • Signature Spell ExpansionParalyze, Invisibility Sphere-
  • Master Spellcasting
  • Greater Mental Evolution
Hag Bloodline
Show Spoiler

Hag Bloodline


Name
Hag Bloodline
Description
A genie ancestor or some other elemental influence has imbued your blood with primal fury.  

Elemental Type

At 1st level, choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you buffet your foes with powerful winds; if it’s earth, you toss huge chunks of rock; if it’s fire, you incinerate your foes with flame; and if it’s water, you inundate your foes with torrents of water. For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You also add the trait of the element you chose.
Spell_list
Occult
Bloodline_skills
Deception, Occultism
Granted_spells
  • cantrip: Daze
  • 1st: Illusory Disguise
  • 2nd: Touch of Idiocy
  • 3rd: Blindness
  • 4th: Outcast's Curse
  • 5th: Mariner's Curse
  • 6th: Baleful Polymorph
  • 7th: Warp Mind
  • 8th: Spiritual Epidemic
  • 9th: Nature's Enimity
Bloodline_spells
  • initial: Jealous Hex
  • advanced: Horrific Visage
  • greater: You're Mine
Blood_magic
Spiteful curses punish your foes. The first creature that deals damage to you before the end of your next turn takes 2 mental damage per spell level and must attempt a basic Will save.
Tags
Pathfinder 2e, Sorcerer, Bloodline, Hag, Core
World
f10ab956-7990-4a3e-8e28-6ffb37472cda
IsShared
on
  • Focus- two
  • Jealous Hex-
  • Entreat with Forbearers- Hugo has shown an aptitude for identifying polymorphed Hags
  • Advanced Bloodline- Hugo studied his Hag predisesors and has uncovered the secrets of thier horrifying countanance.
  • Horrific Visage-
  • Bloodline Focus-

General Feats

resolve,

Specialized Equipment

Invested Items- 2

Armor 

Weapon

Magic Items

  • Obsidian Steed-

Mental characteristics

Education

Barkeep 

Growing up, Hugo worked his father's tavern. He learned to chat up his clientele, and coax a little extra out of them for a tip.

Employment

Sorcerer 

Show spoiler
Sorcerer
class

Pathfinder 2e, Class, Sorcerer


Hit Points

6

Key Ability

Charisma

Advancement

Level Benefits
1st Ancestry and background initial proficiencies bloodline sorcerer spellcasting
2nd Skill feat sorcerer feat
3rd 2nd-level spells general feat signature spells skill increase
4th Skill feat sorcerer feat
5th 3rd-level spells ability boosts ancestry feat magical fortitude
6th Skill feat sorcerer feat
7th 4th-level spells expert spellcaster general feat skill increase
8th Skill feat sorcerer feat
9th 5th-level spells ancestry feat lightning reflexes skill increase
10th Ability boosts skill feat sorcerer feat
11th 6th-level spells alertness general feat simple weapon expertise
12th Skill feat sorcerer feat
13th 7th-level spells ancestry feat defensive robes skill increase
14th Skill feat sorcerer feat
15th 8th-level spells ability boosts general feat master spellcaster
16th Skill feat sorcerer feat
17th 9th-level spells ancestry feat skill increase
18th Skill feat sorcerer feat
19th Bloodline paragon general feat legendary spellcaster skill increase
20th Ability boosts skill feat sorcerer feat

 
Over time Hugo's bloodline would express its self, as troublesome patrons lost the strength and will to continue carousing there.

Intellectual Characteristics

Intelligence

Alcohol Lore
Trained
Occultism
Legendary
  • Schooled in Secrets- His participation in the Icy Breath has attuned Hugo to the practices of secret societies
  • Assured Identification- Hugo's Familiarity with magic energy allows him to identify magic effects.
  • Quick Recognition
Society
Trained

Wisdom

Nature
Trained
Perception
Expert
  • Alertness
Survival
Trained
Will
Master
  • Resolve
  • Charisma

    Deception
    Legendary
    • Sow Rumor
    • Slippery Secrets
    • Doublespeak
    • Reveal Machinations
    Diplomacy
    Master
    Current Location
    Species
    Ethnicity
    Circumstances of Birth
    Hugo was born to an Anis Hag and left at the door of his father's tavern.
    Children
    Gender
    Male
    Eyes
    one Violet, and one green
    Hair
    White
    Skin Tone/Pigmentation
    Pale White
    Height
    5'10"
    Weight
    145 lbs

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    Hugo Corhornen

    CHANGELING HAG BLOODED HUMAN HUMANOID SORCERER 18
    Class
    Sorcerer 17
    Size
    Alignment
    LE
    XP
    Level
      17  
    Hero Points
    Deity
    Changeling Human
    Barkeep
    25 ft
    Fly 30 ft
    +1
    Str
    Modifier
    Strength
    Score
    12
    +4
    Dex
    Modifier
    Dexterity
    Score
    19
    +3
    Con
    Modifier
    Constitution
    Score
    16
    +2
    Int
    Modifier
    Intelligence
    Score
    14
    +3
    Wis
    Modifier
    Wisdom
    Score
    16
    +5
    Cha
    Modifier
    Charisma
    Score
    21
    Total
    36
    Base
    10
    Key
    5
    Item
    0
    Prof
    21
    U T E M L
        +4    

     
    Common, Infernal, Sylvan
    HP
    159/159
    Temp. HP
    0
    Total
    24
    Prof. Mod
    21
    Att. Mod (Wis)
    3
    Item Mod
    0
    U T E M L
        +4    

     
    Senses
    Low Light Vision
    Total
    35
    AC Base
    10
    Dex Bonus (or AC Cap)
    4
    Item
    0
    Prof
    21
    U T E M L
        +4    

     
    Unarmored
    U T E M L
        +4    

     
    Light
    U T E M L
    +0        

     
    Medium
    U T E M L
    +0        

     
    Heavy
    U T E M L
    +0        

     
    Shield AC
    +0
    Hardness
    0
    Shield HP
    0 / 0
    BT
    0
    Save Total Mod Prof Item Prof. Bonus
    Fortitude (CON) 24 3 21 0 4
    Reflex (DEX) 25 4 21 0 4
    Will (WIS) 26 3 23 0 6
    Simple Weapons
    U T E M L
        +4    

     
    Martial Weapons
    U T E M L
    +0        

     
    UnarmedExpert
    Cold Iron Claws 1d20+21 2d4+1 Slashing and persistent Mental ;
    Staff of Power 1d20+23 2d4+1 Blugeoning
    Total Prof. Mod Ability Mod Item Mod Armor Mod
    +4 Acrobatics (dex)   4 0
    +2 Arcana (int)   2 0
    +1 Athlethics (str)   1 0
    +2 Crafting (int)   2 0
    +30 Deception (cha) 25 5 0
    +28 Diplomacy (cha) 23 5 0
    +5 Intimidation (cha)   5 0
    +20 Lore: alcohol 18 +2 0
    +3 Medicine (wis)   3 0
    +22 Nature (wis) 19 3 0
    +27 Occultism (int) 25 2 0
    +5 Performance (cha)   5 0
    +3 Religion (wis)   3 0
    +21 Society (int) 19 2 0
    +28 Stealth (dex) 21 4 3
    +22 Survival (wis) 19 3 0
    +4 Thievery (dex)   4 0
    Hobnobber, Slag May, Hag Bloodline, sorcerer spellcasting, spell repertoire, Schooled in Secrets, Entreat with Forbearers, Signature Spells, Ancestral Paragon (Hag's Sight), Assured Identification, Occult Evolution, Mist Child, Magical Fortitude, Sow Rumor, Advanced Bloodline, expert spellcaster, Exotic Magic, Slippery Secrets, Bloodline Resistance, Accursed Claws, Lightning Reflexes, Quick Recognition, Signature Spell Expansion, Alertness, Shameless Request, simple weapon expertise, Doublespeak, Bloodline Focus, Hag Magic, defensive robes, weapon specialization, Fane's Escape, Reveal Machinations, master spellcaster, Prescient Planner, Greater Mental Evolution, Heroic Presence, resolve,
    Cloak of the Bat, Greater,
    Spell Attack Roll
    Total Key Prof
    28 5 23
    Spell DC
    Total Base Key Prof
    38 10 5 23
    Magic Tradition
    Occult
    Spells Per Day
    Per Day
    Level 1 2 3 4 5 6 7 8 9 10
    Current
    Focus Points
    1
    Spellbook
    Bloodgranted Spells: cantrip: daze, 1st: illusory disguise, 2nd: touch of idiocy, 3rd: blindness, 4th: outcast's curse, 5th: mariner's curse, 6th: baleful polymorph, 7th: warp mind, 8th: spiritual epidemic, 9th: nature's enmity

    Bloodline Spells initial: jealous hex, advanced: horrific visage,

    Spell Repertoire: Cantrips- Chill Touch, Join Pasts, Mage Hand, Shield, Telekinetic Projectile; 1st- Animate Dead, Color Spray, Command, Exchange Image, Grim Tendrils; 2nd- Animate Dead, Grim Tendrils, illusory disguise, Telekinetic Maneuver, Undetectable Alignment; 3rd- Animate Dead, Grim Tendrils, illusory disguise, Magical Fetters, Vampiric Touch; 4th- Animate Dead, Blink, Chroma Leach, Grim Tendrils, Vampiric Touch; 5th- Animate Dead, Command, Grim Tendrils, Shadow Blast, Vampiric Touch; 6th- Animate Dead, Blink, Grim Tendrils, Shadow Blast, Vampiric Touch; 7th- Animate Dead, Grim Tendrils, Possession, Shadow Blast, Vampiric Touch; 8th- Animate Dead, Blink, Grim Tendrils, Shadow Blast, Vampiric Touch; 9th Animate Dead, Grim Tendrils, Vampiric Touch
    © Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

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