Elemental Bloodline Condition in Sundered Cosmos | World Anvil
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Elemental Bloodline

A genie ancestor or some other elemental influence has imbued your blood with primal fury.

Elemental

Granted Spells

  • cantrip: Produce Flame
  • 1st: Burning Hands
  • 2nd: Resist Energy
  • 3rd: Fireball
  • 4th: Freedom of Movement
  • 5th: Elemental Form
  • 6th: Repulsion
  • 7th: Energy Agis
  • 8th: Prismatic Wall
  • 9th: Storm of Vengeance

Bloodline Spells

  • Initial: Elemental Toss
  • Advanced:Elemental Motion
  • Greater:Elemental Blast
Blood Magic Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidate checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type. If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.

Elemental Type

Choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you buffet your foes with powerful winds; if it's earth, you toss huge chunks of rock; if it's fire, you incinerate your foes with flame; and if it's water, you inundate your foes with torrents of water. For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You replace any existing elemental traits with the trait of the element you chose.
— Core Rulebook pg. 196 2.0
Type
Genetic
Origin
Magical
Cycle
Chronic, Congenital
Rarity
Common

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Elemental Bloodline


Name
Elemental Bloodline
Description
A genie ancestor or some other elemental influence has imbued your blood with primal fury.  

Elemental Type

At 1st level, choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you buffet your foes with powerful winds; if it’s earth, you toss huge chunks of rock; if it’s fire, you incinerate your foes with flame; and if it’s water, you inundate your foes with torrents of water. For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You also add the trait of the element you chose.
Spell_list
Primal
Bloodline_skills
Intimidation, Nature
Granted_spells
  • cantrip: Produce Flame
  • 1st: Burning Hands
  • 2nd: Resist Energy
  • 3rd: Fireball
  • 4th: Freedom of Movement
  • 5th: Elemental Form
  • 6th: Repulsion
  • 7th: Energy Agis
  • 8th: Prismatic Wall
  • 9th: Storm of Vengeance
Bloodline_spells
  • initial: Elemental Toss
  • advanced: Elemental Motion
  • greater: Elemental Blast
Blood_magic
Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type. If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.
Tags
Pathfinder 2e, Sorcerer, Bloodline, Elemental

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