Likuma
Likumä is the virgin goddess of civilization, law, oaths, and war, but she does not focus on personal combat or killing, like Veträ. Instead, her domain encompasses strategy, tactics, and establishing peace afterward. She first performed this feat when she introduced Law to the ancient Skiding clans, allowing them to find peace and make decisions without the need for bloodshed among kinsmen.
The child of Karalis and Sëra, Likumä sheds her life-giving warmth on the fields as she flies through the sky on her owl-drawn chariot with her sword and the golden shield, Aurinko, who burns with such fire and fury that it sheds the light that creates the days. She is a friend of Veträ and often spends time in his halls training, drinking, and discussing matters of importance. Her complete disinterest in love prevents Sieva from growing jealous of her – no small feat to be certain.
Likumä most often takes the form of a wolf mother or a terrifyingly beautiful warrior woman clad in full battle regalia. She is particularly cold and distant, and this often frightens those she meets.
Morality
Likumä patronizes those who support and protect civilization. This usually manifests as Sense of Duty (Nation or Humanity) [-10 or -15] but may also reasonably take the form of some combination of Generosity, Honesty, Selflessness, and Truthfulness. Like other deities, Likumä has many rituals and ceremonies associated with her, which justifies Disciplines of Faith (Mysticism or Ritualism), but unlike other deities, she does not take blood sacrifices.Divine Servitors
The spirits who serve Likumä always have one of Fire, Good, Light, or Order, and of those, Good and Light are most predominant. Those of her servitors who represent civilization take Peace, while those who are more protective will have Life. Wisdom fits servitors that embody enlightenment and knowledge, and War suits those who actively wage war to protect civilization against the encroaching darkness.Shrines
Likumä enjoys a great many shrines in Alnwich and the surrounding settlements. Small ones are common in homes alongside those of Sëra. Such shrines usually have a small figurine of Likumä in full battle regalia facing the main entrance flanked by a pair of white candles. Larger shrines will have larger statues with large braziers and white carpets. The entrances always have wash basins, so supplicants can be as pure as the virgin goddess herself.Divine Favor
Likumä hears prayers concerning protection, light, learning, and wisdom as general prayers. She grants learned prayers, in addition to the standard general set, mostly based on the following advantages. Abilities 360° Vision, with Panoptic 1; Affliction, with Vision-Based and Disadvantage, Bad Sight or Blindness; Alternate Form (Body of Light Burning Attack for tight-beam burning damage, Control (Light Control (Weather), with Natural Phenomena and Limited, Only to let the sun out (-20% Create (Light Damage Resistance, with Force Field and No Signature; Damage Resistance, with Limited for Cold or Heat (both -40% Damage Resistance, with Limited, Light (-40% Dark Vision; Fatigue Attack, with Heat; Fearlessness; High Pain Threshold; Hyperspectral Vision; Illusion, with Visual Only; Indomitable; Infravision; Invisibility; Night Vision; Plant Empathy; Protected Sense (Vision Recovery; Speak with Plants; Telescopic Vision; Temperature Control, with Heat; Temperature Tolerance, for heat; Ultravision; Unfazeable; and Unkillable.Table of Contents
General Information
Sphere of Influence
Agriculture, Civilization, Protection, and the Sun.Symbols
Fire, Girdle, Gold, Lamp, Ram, Shield, Sun, Sword, Wolf.Favored Weapon
Spear, Sword & Shield.Relationships
Daughter of Karalis and Sëra and twin sister of Korë.DIVINE CLASSIFICATION
Greater Deity
Children
Pantheon
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