Dahlgaard Clan GURPS Statistics in Starfall | World Anvil
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Dahlgaard Clan GURPS Statistics

Rank Family Rank 0 to 3.
In the Ranks Businessmen, trappers, craftsmen, apprentices, thugs, and non-adventuring people.
On the Payroll Laborers, servants, and non-adventuring people.
Influencing the AR Merchant.   The Dahlgaard Clan can provide training in Camouflage and Area Knowledge (Dunweald), both (IQ/E); Animal Handling (Dogs), Navigation (Land), Teamster (Dogs), and Traps, all (IQ/A); Naturalist (IQ/H); Hiking (HT/A); Survival (Woodlands), Tracking, and Weather Sense, all (Per/A).   In addition to this, the Dahlgaards can provide animal traps, dogs, leather, rope, salted or smoked meats, skis, and sledges.   Accommodations The clan maintains a large household and can usually find a place to put up a few adventurers for a short period of time.
Backup The Dahlgaards are prone to violence and will show up in force if a there’s prospect of a fight. This can cause more harm than good, depending on the situation. +3 to ARs, and add Rank x 2 to the number of people who show up. The Dahlgaards can also provide wilderness guides.
Maps These are of the wilderness surrounding Alnwich.
Mounts & Vehicles
Provisions The Dahlgaard Clan always has cured meats and wild berries in their stores. +2 to AR.

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Cover image: by Joe Witherspoon

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