Chapter One:The Arrival Plot in Star Wars the Old Republic | World Anvil
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Chapter One:The Arrival

Our heroes arrive on Nal Hutta...

Welcome to Nal Hutta , it's all fun and games.

Plot points/Scenes

Chapter Summary will go here   /*   The players awake amongst fire and flame, disorientated and shaken from the crash, but remarkably unharmed for the most part (some scratches and sore spots).

Structure

Exposition

Nal Hutta, or as it was originally known, Evocar, was a very large planet, however it lacked natural heavy metals meaning its density was less than that of most worlds. The planet was originally a lush jungle world with vast oceans, though the Hutts eventually transformed it into a polluted and barren wasteland.   Once it became known as Nal Hutta, much of the surface became covered by flat, marshy bogs, stagnant, muddy puddles and patches of sickly marsh grass inhabited by insects and spiders. The few other species to survive the Hutt's environmental changes mutated and adapted to the pollutant laden environment. Some, like the Chemilizard were able to extract nutrients from the industrial waste of the Hutts. Others developed extensive chemical defenses. The areas still habitable by the native species were viciously competed for making the many of the species on Nal Hutta some of the most aggressive animals in the galaxy.   The atmosphere was also polluted by strip-mining operations and heavy industrialization, and a greasy rain drizzled down on the surface, although its terrain was not to the extent of Dagobah. Raw materials were constantly strip-mined from the planet's surface and shipped to Nar Shaddaa for processing and export.   The capital city, Bilbousa and the Guarja Shipyards were located on the planet.   The Huttese translation of Nal Hutta into Glorious Jewel stemmed from the nearby massive, radioactive gas cloud, which contained the planet Ganath.   The planet was ruled by the oldest Hutt families, known as the Clans of the Ancients, who watched over the activities of both Nal Hutta and Nar Shaddaa from their homes.  
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  The advert that went out on the holoweb the other week has made Nal Hutta the galactic hotspot for anyone that wishes to make a name for themselves. From stray senators, to ill-known bounty hunters, Nal Hutta has become a hive for criminal activity, all because two Hutts have declared war on each other. War is good for money, and like prospectors to a gold rush, everyone who has anything to gain can be found on Nal Hutta. Which is, for one reason or another, why you find yourselves crammed into an overpacked shuttle headed down to Bilbousa, the new gem of the Outer Rim.   As the ship descends through the thick atmosphere of Nal Hutta, you feel a slight shaking as you clear the clouds. Then a rumble. In flash the sound of screaming erupts in the loading bay. Explosions rock the ship, as red lights flare to life, the alarms blaring loudly. Another series of explosions rock the ship and you see several people being hurled across the room. You become very aware that the ship is no longer flying across the skies of Nal Hutta, as a sinking falling motion sinks into the pits of your stomach, and that is the last thing you remember as the world goes black.

Conflict

The party is stranded in the noxious swamps of Nal Hutta's Badlands, their transport destroyed, and a lot of dead around them. Will our adventurers find away to escape, or will they try to defend themselves against the dangers of the Nal Hutta nights

Rising Action

As the party comes to, they will begin to piece together the situation. The transport they were on was rigged with bombs of unknown origins. Now they are here stranded in the Nal Hutta Badlands with very little to go on, and the day ahead of them.

/* Investigations reveal little of the origins of the bombs, other than they were on a time and manually planted. The discovery of a landspeeder will insinuate that a repair job is possible but will take some time.
  • If the players take too long to get moving a pack of Chemilizards will begin to circle the group. */
  • Climax

    Show Spoiler
    You'll just have to wait and see!

    /* The pack of chemilizards (1 Chemlizard, 3 Young Chemilizards) that has been stalking the group attacks if they at the crash site over night, or in broad daylight if the party chooses to walk across the Badlands */

    Components

    Goals

    To survive the Nal Hutta Badlands

    Hooks

    The players find themselves on a transport down to Nal Hutta for their own personal reasons. They are in the loading bay area, ready to disembark, when the ship is rocked with an explosion as several detonations go off. Sirens blare alerts, and the party find themselves crashing into the surface of Nal Hutta. When they come to consciousness, they are the only survivors in a sea of fire and meta

    Relations

    Protagonists

    Ace the Engineer, Turbor the Operative

    Backdrops

    Locations

    You awake to the smell of sulfur and burning flesh. All around lay the remains of what is left of the transport that brought you through Nal Hutta's atmosphere. As you begin to rise, there is a dull ache in your bones. You most certainly haven't broken anything, you would know if you did. Miraculously, instead of perishing with the rest of the ship, your seem to escape unscathed, sans the scratches along various parts of. As you stand, you meet the eyes of the others who survived the crash with you, all of whom seem to right beside you.

    Encounters

    Show Spoiler
    You'll have to wait and see!  

    /* Combat encounter with chemilizards. */

    Plot type
    Scene
    Parent Plot
    Related Locations

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