Underworld
Knowledge Skill (Intellect)
In some places, criminal elements control the government through less than legal machinations. In others, the crime families function as the only effective ruling force. In more traditionally governed areas, seedier elements are dependent upon secrecy and deception as the core elements of their practices. Before a character can even begin to establish contacts among a world's criminal elements, they must first understand which of these organizational structures are in play.
Once a character deciphers how they might establish a contact, they must next find out with whom they need to speak. Different groups or individuals might control different parts of the criminal trade. A contact for gambling is likely different than one who deals in illicit pharmaceuticals, while a third individual is likely the point of contact for military grade weapons. Depending upon a character's needs and the criminal elements active on a world, finding the right contact could be trivial or extremely time-consuming.
- The Underworld skill may be used to know which nearby worlds are the best locations for a particular type of illegal business.
- A familiarity with Underworld may be useful if the characters need to determine the most common methods that an opponent might use for a particular type of criminal activity.
Visit the Knowledge Skills page for details on Knowledge Skills, or the main Skills page for a table of all skills.
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