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Knowledge Skills

The actions that a character takes are often performed in reaction to his knowledge about a situation. Players can never be expected to know as much about life in the game setting as the characters who have lived there. Knowledge skills serve to bridge this gap. They enable a player to make decisions about their character's actions that are informed by what their character might know.   , , , , and may be spent with similar results among the different Knowledge skills. Additional represent the character recalling information or completing research with remarkable haste, while may be spent to learn extra trivial information about the subject. may be spent to learn relevant, beneficial information concerning the subject, perhaps an understanding of a beast's particular weakness in the case of Knowledge (Xenology), or information concerning the familial strife between crime syndicates in the case of Knowledge (Underworld). may be spent by the GM to allow them to omit a vital detail about the subject at hand, while may be used to seed the character with misinformation and outright falsehoods.

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Articles under Knowledge Skills


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