Skulduggery
General Skill (Cunning)
Skulduggery encompasses a broad range of skills that are crucial to performing criminal actions. These include the physical abilities to perform a crime as well as the mental familiarity with different techniques. This includes picking pockets and locks, breaking into and out of secure facilities, sleight of hand, disguise, setting traps, and other mischievous actions. At the GM's discretion, a particular Skulduggery check may use Agility instead of Cunning, to reflect a more physical approach.
- If a character attempts to pick a lock or pocket, they often uses Skulduggery. Some electronic locks could require Computers or Skulduggery, or both.
- Once an imprisoned character slipped their bonds using Coordination, escaping from a cell depends upon Skulduggery for picking locks and avoiding security.
- Identifying the most vulnerable aspects of a security scheme can be nearly intuitive for a character that has become practiced in Skulduggery.
Visit the General Skills page for details on General Skills, or the main Skills page for a table of all skills.
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