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Item Qualities

Some equipment features special qualities that add variety and depth to the vast array of armaments in the Star Wars universe. Some special qualities are inherent to certain items, while others are general qualities that can be applied by the Game Master to specifically tailor a item to the story.   Special qualities are generally either passive or active. Passive qualities are always on and require no activation on the part of the user. Active qualities must be triggered by the user, often by spending one or more to activate the effect.   Item qualities often have a number associated with them. This is their rating. Ratings affect qualities in different ways, depending on the quality in question.   Active qualities require to activate unless otherwise stated in their description.

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