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Burn

Item Quality

Active

Weapons with Burn inflict damage over time. If the attack is successful, the target continues to suffer the weapon's base damage for a number of rounds equal to the weapon's Burn rating. Damage is applied at the start of each of the target's actions.   A victim might be able to stop the damage by rolling around on the ground and making an Agility check as an action. This is an Coordination check on hard surfaces such as the hall of a spaceship, or an Coordination check on grass or soft ground. Jumping into a body of water stops the damage immediately. Both situations assume the flame is from actual combustion rather than a chemical reaction. With the latter, there is usually little the victim can do.

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