Cool
General Skill (Presence)
Life on the fringe is filled with an endless variety of dangers. The ability to stay calm and think as one's life hangs in the balance can be essential for survival among the constant stream of new threats. By remaining emotionally centered, the character is much more likely to be able to effectively prioritize issues and solve the most critical problems first. These characters are also better able to remember and focus upon achieving their goals, allowing outside influences to have much less effect.
In some combat situations, a character's Initiative may be determined by their Cool skill. This is applicable under circumstances in which the acting character has calmly prepared to take action.
A character's Cool may permit them to ignore many of the lies that come as part of a discussion. It is used to resist Charm and Negotiation.
- Often, when someone is trying to be overly kind, the truth becomes lost among the niceties. Characters can use Cool to resist these efforts, penetrating through to the truth.
- If a character has set a trap for a target, carefully lining up a shot on an unsuspecting foe, they may check for Initiative using Cool, as they calmly select the optimal time to begin the engagement.
- If multiple characters are engaging a third in a social discussion in which the timing of the argument matters, Cool may be used to determine Initiative, as that character is better prepared.
Visit the General Skills page for details on General Skills, or the main Skills page for a table of all skills.
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