Neverwinter
This sprawling city off the central western coast of Phaestruen is managed by a system of taxi'd canals and waterways that connect it's central districts to one another; as well as constant free service to and from the port authority on the shore, managed by the royal family's imperial army. This has kept the city safe for hundreds of years as no living being goes in or out without imperial knowledge. That is not to say there are not shadier deals and goings on once visitors and citizens make it into the city...
It is architecturally defined by sentry walls surrounding it's circular perimeter with equidistant statues commissioned by the Keenlock family over their long reign of royal family members and great patrons, heroes, and friends of the kingdom. The city's most defining feature is the massive citadel that rises from it's center which is home to the Keenlock family.
Demographics
Mostly human with smatterings of elves, half-elves, halflings, gnomes, and dwarves throughout.
Government
Seemingly well managed feudalistic monarchy
Industry & Trade
Many craftsman service tailorings for lords in the wealthier districts, while lords have maintained their wealth by long ago setting up beuracratic operations of managing the trade of resources mined and felled in hills and mountains near the shore, which maintain the city.
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Author's Notes
This city was imagined as a combination of Dubai, Venice, and Altissia (capital city on the water from Final Fantasy XV) and named after the capital city from the Lost Mines of Phandelver WoTC adventure, which served as the bones for our campaign's opening adventure.