The Lantern King Character in Roviltum | World Anvil
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The Lantern King

The Lantern King is one of the Eldest, a divine fey creature of tremendous power said to be able to reshape the very fabric of the First World on a whim.

History

He is known for his capacity as a trickster god mixing caprice and mischief in god-like capacity within a realm already full of such practice. His sense of humor is vast, both in its breadth and its potential for harm, and his pranks, even well-intentioned ones, are not always pleasant or convenient. However, those that have spent a long time in his presence note that behind the Lantern King's mischief is a cunning, cosmic-level schemer influencing numerous major events across the Great Beyond.

He assisted Dahak after the creation of Roviltum, in which Dahak requested help in destroying Apsu's newly formed land. The Lantern King agreed to help and sent his servants to Roviltum to kill as many of Apsu's followers as possible. However, in a turn of fates, The Lantern King tricked Dahak by sealing him away from Golarion, effectively claiming Roviltum for the fey.

Cults

The Lantern King cares little for worshippers but is willing to provide power to them whenever he feels like doing so. To meet the King is a First World expression meaning finding oneself subject to strange fortune, and seekers of the Lantern King rarely return the same.

Relationships

The Lantern King

Enemy (Trivial)

Towards Dahak

0
0

Dishonest


Dahak

Associate (Important)

Towards The Lantern King

-4
-4

Subversive


The Lantern King

Enemy (Trivial)

Towards Apsu

0
0

Dishonest


Apsu

Victim (Trivial)

Towards The Lantern King

-2
-2

Dishonest


The Lantern King resembles a foot-wide ball of golden light surrounded by a circlet made out of glyphs. When expressing a point or emotion, he often changes colour. Because of this resemblance, he is sometimes suspected to be the progenitor of will-o'-wisps or the original model for lantern archons, but the fey lord derisively laughs off such claims. He speaks in a booming, merry baritone which is the only indicator of his gender. The Lantern King is also capable of taking the forms of other creatures, including other Eldest, to cause mischief.

Home

The Lantern King has no permanent abode. He wanders freely through the fields and forests of the First World, bending reality and changing lives wherever he goes, and is often blamed when a traveller is led astray. He is particularly fond of the Witchmarket, a caravan that travels across the First World and into the Material Plane.
Spouses
Siblings
Children

Allies

The Lantern King has no formed allies, he helps or hinders anyone he comes across on a whim.

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