Urselon, the Great Maze Geographic Location in Rosewater | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Urselon, the Great Maze

There comes a certain point when you continue on past the old mine, look back and see the place you came from is no more. That's the point when you realize, you've become just a rat in the maze.

Geography

Once you cross into this Realm, there is no turning back. After going into a deep cave or onward past a deep mine, one suffers possibility of entering the Great Maze. This Realm is what appears to be a never ending series of caverns, big and small. The Maze changes often, it's very form changing shape when no one is around, or if you're less lucky, simply not looking. However, for unexplained and highly debated reasons, the Maze will not change if artificial and or heavily interacted objects and materials are within the vicinity. The same goes for how an individual becomes immune to the possibility of being captured, for as long as a person is near manufactured or heavily touched objects, they are not susceptible to being seemingly teleported into the Maze. For the most part, walking into the Great Maze happens on accident, as few would enter it willingly. To the arcane and scientific communities, Urselon has no bottom limit, no end, even though many speculate and believe in that Urselon's tunnels does reach a highest point, although higher than that is a suspected infinite amount of stone and dirt. As the Maze is seemingly without beginning or end, many ancient civilizations and beings can be found here, dead and alive.

Upper Tunnels

These 'lands' as some refer to them, are the most stable among the Maze. They rarely change form, especially compared to the lower levels. Many kinds of people's and plants take hold here, as the spaces of caves here are often very wide and spacious, allowing plenty of living space. Packed dirt and limestone is common here as the formations. Rivers, ever changing in shape and lakes can be found here.

Middle Tunnels

Smaller in terms of tunnel size than the Upper, the Middle is less spacious and as such, exhibits the capacity for less life. The formations of this is that of raw stone, iron deposits and even raw obsidian. Water is less common here, and old lava flaws can be found here.

Lower Tunnels

The deepest, never ending tunnels. They change shape in any way they please to form the bedrock of the Maze, hundreds of miles below the Upper. Great volcanoes can be found here, as well as lava and oil fields. Some claim to have seen oceans of water and acid in it's depths.

Fauna & Flora

Plants and Fungi

The plants of this Realm often feed off of nutrients supplied by vents and flowing rivers. These plants produce heat and light for other, lesser plants to feed off of, which in turn keep the ecosystems of the Maze moving along. Great forests and jungles are often established by civilizations, new and old, as they anchor themselves in the ever changing Maze. However most fungi of the Maze are capable of moving about using legs or even flight. Opting to travel to feeding grounds and even kill their own food. As such, it is a natural phenomenon to see groups of moving fungi give Chase to other creatures or even migrate to great bonefields, battle sites and to the bodies of massive dead beings.

Native Creatures

The creatures of this Realm are well adapted. Having lived here for as long as time would tell it seems, they have no nests or homes. Instead many opt to live in one place their whole life, never moving, often carnivorous. Others opt to move as whole packs at once, or instead carry their homes with them, however that may be.

Non native Creatures

Very few organisms are capable of surviving long in the Maze, save for the clever and intelligent creatures of other planes, as well as elementals and the undead. The elementals for their nearly immortal and fast moving essences and the undead for the lack of needing resources to survive as well as abilities to hibernate indefinitely.

Natural Resources

The minerals and acids of Urselon are seemingly infinite in terms of supply and diversity. As common in some parts as forests are in other Realms. Minerals such as rubies might be considered semi common here but highly valuable in other Realms. Meanwhile, items such as fine woods are priceless in much of Urselon. It is for this economic disparity that many traders and travelers put their lives on the line crossing between Realms.
Alternative Name(s)
The Pit, the Maze, the Underdark, the Craglands
Type
Dimensional plane

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!