River
River Brookson
Physical Description
General Physical Condition
Fit and Hardy as befitting of his nomadic tendencies
Body Features
Light blue skin, bald, a fold of skin runs from behind his ear partway down his neck.
Facial Features
Identifying Characteristics
When using his genasi powers to manipulate water there are faintly glowing wavy lines visible on his head and arms.
Physical quirks
As a water genasi River always looks like he just got out of a shower or is sweating. His face always has a sheen of water on it and water beads and runs down his head.
Apparel & Accessories
Travel worn leather armor and a gnarled stick of a staff that he uses as a walking stick and druidic focus.
Specialized Equipment
His traveling backpack has his bedroll fit to the top, a length of rope on the left side and his shield fitted to the back.
Mental characteristics
Personal history
Raised on the banks of a river in a hut by his two water genasi parents. Left home to be a nomad at the age of 16. Traveled across the countryside through the forests and fields. As he traveled he communed with the wonders of nature that he found and befriended the folks called these places their homes. Spring turned to summer turned to fall and the years went by, River would occasionally pause his travels to help with a harvest or lend his strength to the construction of a home. His connection with nature grew deeper with time and his druidic powers bloomed. This allowed him to help those he met in different ways; healing the wounded or driving off an aggressive pack of wolves.
Late in the fall of his 26th year River was met with an event that would change his path in life. Night approached when passing by the outskirts of a town more crowed than he was comfortable with he noticed the horizon was illuminated. But not from the sunset. A fire had started in the towns granary, a catastrophe he was uniquely suited to help with. He went forth to help those off of his typical path. Manipulating water to put out the fire and healing those who were injured in the blaze. He worked himself to exhaustion that night and earned the everlasting gratitude of the townfolk.
Gender Identity
CIS Male
Education
Growing up on the banks of a small river River learned the basics of wilderness survival and herbal medicine from his parents. During his years as a nomad he learned from the people he met; animal handling from farmers, medicine from woods witches, and cooking from housewives.
Morality & Philosophy
Calm and collected on the outside, River strives to do good for the people of the world. However, when presented with a clear evil or a problem to which there is no straightforward solution he can become possessed with natures rage.
Personality Characteristics
Savvies & Ineptitudes
Good at tending to wounds and animals. Excels at traveling in the wilderness. Lacking in the departments of book knowledge and conversational savvy.
Likes & Dislikes
Likes: Rivers, Ponds, and Lakes in the spring and summer. Peaceful groves and breathtaking vistas
Dislikes: Crowded places and the deep cold of winter
Vices & Personality flaws
Calm and collected on the outside, a bestial undercurrent hides just beneath the surface.
Hygiene
Will bathe in fresh water every morning if he has access to it.
Social
Contacts & Relations
Family Ties
Both of Rivers parents are nomadic individuals as most water genasi are. They did spend 15 years in one place while they raised River, but returned to their nomadic lifestyle when River came of age.
Father: Brook - straightforward and pragmatic, a skilled hunter and outlander. Spent 2 weeks together 2 years ago.
Mother: Beck - good and honest, capricious at times, druid. Last seen 5 years ago. Was told by father that she was traveling the coast.
Religious Views
Very Spiritual. Meditates every morning as part of his routine(in sources of fresh water if he is able).
Social Aptitude
Comfortable and respectable in conversations with those on the outskirts of civilization. Quickly becomes withdrawn and overwhelmed when confronted with crowded spaces.
Speech
Wealth & Financial state
Cash poor, but lives off of the wealth of the land. Bartering with those on the frontier to get essential goods occurs on a regular basis.
Year of Birth
972
Children
Gender
Male
Eyes
Dark blue, marginally larger than a humans
Hair
Bald
Height
5'7"/170cm
Weight
135lbs/61kg
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Below Parrot Island
"IMMA BIG WOLF BOY"
woof woof (more zombies)
sir maggie found a ghoul(Huecava) ahead
combat, *insert saving private ryan dot gif*
gold holy symbol (50GP)
found a dead body with a skeletal hand tattoo and a scroll in its hand.
it was Penkus. Vanthus in with the dead hands ?lady of the hands? he is in the lap of the hands below the taxidermist hall
dead hands guild gaining power after some assassinations. Backed by some noble families in the area.
Studded leather armor
silver dagger
gold ring (120GP)
Secret room with chests inside
Chest 1 copper/silver coins7500c2500s
Chest 2 dozen bags 10 gp, 2 assorted gems
Chest 3 assorted potions (6-8, 3 cure light wounds, potion lesser restoration, invis, barkskin, cure serious wounds, elixir of swiming), wand(mage armor (11 charges)), small jade coffer(earth elemental gem)
Pull everyone through an underwater tunnel to get out
Ask Shefton if he knows anything about the ?dead hands?
Tavoks Landing
Go to Tavoks Landing to follow Vics lead.
Approached by half elf fellow Shefton who is offering information, leads party to secluded area.
Parrot Island in the river with a complex beneath it. Vanthas has been searching it. seeking to use it as a base of operations for smuggling.
leads party to guard station where there is a wanted poster for Vanthas. (50GP for info on location, 100GP if it leads to capture, posted by Lady Lavinia)
Go to Parrot Island and up onto the island. Shefton leads the party to an entrance to an underground location.
Rope is cut, a stone w/a note on it is dropped down.
The note is from Vanthas admonishing the party and wishing them luck fighting Penkus' ghost.
Explore several rooms, find one with GIANT FUCKING crabs in it. More rooms with FUCKING UNDEAD.
The Next Task and Confusion
Find Lady Lavinia's brother(Vanthus Vanderboren).
As children the two of them were quite close, pranksters.
After a particularly nasty prank their parents wanted to separate and punish them. The Lady went to Morgrave uni, bro went to a plantation outside of Sharn
When he returned he was quite different, more violent and involved with disreputable characters.
Rumored that he is living with a women in the cliffsides
check Zavax' sellers/help Eireann talk to people who might know Vanthus
Brissa Santos is the woman with Vanthus she is said to be a pickpocket and now painter
She has a stall in a quiet corner of the bazaar.
She leased the stall out and left the city (to sea) with her boyfriend (commission a piece when she returns to town)
Ask the Fixer(Mujo Vex) about any leads on Vanthus/Brissa (none)
River asks around in taverns/shops trying to find Vanthus
at "It Still Floats!" shopkeep(PanchiDwarf) tells us about a Penkus(Smuggler) and Vanthus were in shop a few weeks ago and argued about everything they were getting.
Penkus has gone missing?
Stake out the IGBFH River tracks the IGBFH back to her home.
Sky full of Stars (Vic's wife) is a druid? ?awakened cat? and was watching the shopkeeper. Vic is down in the cogs working other leads.
Bring Lavina up to speed. Vic has another potential lead in Tavoks Landing which we will pursue
Looting the Blue Dixie and the vault
loot on the Blue Nixie: 6x potions of health(1 each for party and banner 2 for River) and poisons, leather armor, rapier, hand crossbow. Pouch of Platinum pieces.
Interrogation: Name: Eric Vossler (put into brig)
no idea about money/signet ring, no other locations. People bring animals to the ship, others come to buy.
(note inserted into ring) list of monsters
Chimera looks to sunrise Cyclops looks to sunset Medusa looks to sunrise Umber Hulk looks to sunset Basilisk looks to sunriseharvested parts from the rhagodessa Banner has cleaners to clean up the Blue Nixie and take care of animals onboard. Led back to the Vanderborne mansion, Korra Whistlegap takes the party to Lady Lavinia the lady is brought up to speed (stolen spoons excluded) Payment is rendered(50GP/person). sell loot(54GP/person)(585GP raw value)(make sure roland does this) party brought on as body guards (100GP/mo payment)
At the bank
paperwork, staircase downstairs, double doors arrayed around the chamber. Designated one is lit up. short hallway, to more doors where there is a depression for the signet ring. Which opens to the Lady. 8pointed star motif? Fought the iron cobra. with Lavinia using the ring to stop it after the party "killed" it Second room is a giant combination lock. Compass star points to 7 monsters each with a growing number of ruby eyes, the list of monsters from the Blue Nixie is the key to moving the compass star and unlocking the lock. The number of eyes that a monster has are the numbers on the lock. Sunrise/sunset are clockwise/counterclockwise. The alcoves are mostly looted. Only one filled with paperwork and some gold remains. 100GP advance on bodyguard pay. 100GP reward for helping with the vault The banks records show 6 dates that her brother accessed the vault after her parents death. Taken to a place to sell the rhagodesa parts and sold them for 40GP(split with party, need to buy 10GP of something nice for Eireann) River exploring Sharn
Into Sharn and the Blue Nixie
Mother is working with Lady Lavinia Vanderboren. I've been invited by a Vic Cloud-soarer the gnoll to go to Sharn and into her employ alongside my mother. ~1 week by lightning rail to sharn. into the something something entry docks? go to the something something University? the fuck is that smell?
Waiting room. 4 leave elfdagger,dwarfsourface,humanFcaster,humanMfighter (Jade Ravens in service to the family). warforged invites us into the dining hall.
Whistlegap? halfling F official looking, Vic, and warforged(Banner) in the room
The Lady Lavinia Vanderboren has debts and taxes. She needs to access the family vault to pay these debts. ?Her mothers key is lost? Her fathers "key" is on the ship Blue Nixie?sp. She tried to pay the fine to Varc to access ship but the fee was embezzled. The party is hired to find out what is going on on the ship/ get payment back/ get signet ring.
Lavinia hasn't seen my mother in about a year. Mother was working on things with Lavinia's parents but details are nowhere to be found.
Guided to the cliffside by Banner, and to pier 55. Varc stays on the ship(odd). ship is surrounded by warning boeys.
River tried to board peacefully to talk with the folks onboard, but they attacked, and the party responded in kind. They tried to start fires in the hold to prevent the ship from falling into our hands; which River put out. A big spider ass thing escaped from its cage. We locked it below and killed it.
We begin searching the ship. and interrogating the remaining crewmember. I'll be sure to harvest anything of use from the spider
15. The Estate
Fucking Frogs
"Stealth" around the mansion to get to lavinias bedroom
Find a group in the master bedroom. talk down the assassin, fight with the bullywugs
catch the assassin on runaway, clean up bullyfucks
14. Chasing Assassins
Convince Ship to head beck to Sharn to save Lady Lavinia
18th of Sypheros - wild parties and unbridled emotions
Vanderboren Estate occupied by bullywugs
Use Pass without trace to sneak into basement
Fight rust monster and boss bullywug, rescue liamae
Take leaders head and try to intimidate the next group.
13. Kraken Cove
Start a fight with some fucked up pirates that are eating other dead pirates. Death Bursts.
Motherfucking Deathclaw motherfucker with multiattack shit. Deathburst and dead direwolf
beasties, and more aberrant pirates
Found Brissa Santos has been abberified "where are you my love, where are you my love. i'm so hungry, feed me feed me"
Meet and fight alongside Captain Harliss Javell
*EXPOSITION*
Vomitus Pig
12. The Dawn Council and the way to Kraken Cove
Present Letters, Map, and Painting.
boromirs replacements interested in what we are saying.
council adjourns, schedules meetings for tomorrow.
fucking geese
reward from the council, a medal called the spire of Sharn
Letter date from 4 days ago, from Vanthas, heading to a pirate cove(Krakens cove) to ambush pirates for their treasure.
Go talk to Mujo Vex, ask about Kraken Cove
Rumor of a large black pearl is coming in to be part of a museum.
Talk with Panchi about Penkus and ask him about the cove.
Go to University to find a geographer
Sloran Highwall, an expert on geography. Past blood bay to Krakens Cove
pay 20GP to Travel to a few miles out from the cove
animals in a frenzy, mutated dead animals
Cove is on fire?
apes going ape, killed without issue
cove on fire. oil on the water.
use rope and pitons to scale down cliff
11. the final room of the dead hands hideout
Give Lavinia a tour of the dead hand's base
note dated 2 days before the fire that killed lavinias parents
vanthas to roan colani admitting to killing his parents.
note dated 3 days after fire. vanthas lamenting everything being left to lavinia.
hidden room with chests in it
5450 Gp worth of stolen goods
Lady Lavinia's gold in another
take the painting as evidence before the dawn council
10. Deeper into the Dead Hand Hideout
continue exploring, find room with shelves of interesting things.
crystal ball with red thing in it
books, nothing of interest
statuettes of unicorn, displacer beast, and succubus
wealth of items with a value
find Roan(guild-mistress of the dead hand) and the drake in the "throne room"
kerensky blasts the mook
FIGHT!
BITCH RAN AWAY.
BITCH FUCKING RAN AWAY
Tried to negotiate with dragon thingy.
Rip dragon thingy
find kobold cook in pantry
12 vials of "poison"
continue exploring
Lavinia wants to take the matter to the Dawn Council
meet with Lavinia the next day
9. Home of the Dead Hand
Cont. fighting through the dead hand folks.
smells: undead, humans, "dog" smells, draconic smells, and a faint smell of perfume.
bunk room: 7 Rogues several killed, 4 while sleeping, alarms have been rung. killed the last three
continue exploring. pulled bed to block door. Dog things barking at a blocked door.
kitchen Kettle trap that nauseated Az.
"Throne Room" dummies "animate" after entering the room.
Spider room, spiritual weapon blender engaged.
Hextable room: map of sharn with flags.
gold flags: vanderboren estate
Red: islaran estate
White: Kellani estate
city watch garrisons mix of white and gold
taken down and stored by eira
noteboard
our names are written on the board with "Vanthas fix this" next to it.
(in aquan)make sure to pay itxitxs by the end of the month
Ship names and info on board (copied by eira), with checklist, some of which are checked off.
more zomble baddies. crunchy and grindy
8. The Taxidermist
2 leather 2 rapiers, 2 hnd cross, 2 urchin venom off of the dead guy on the roof
we decide to stealth into the taxidermist hall.
charmed the she goblin
party finds a hidden door in a wall
Spoke with shegoblin. expensive to get in contact with dead hand
sneak back in and down the hidden hatch
dock level. exploring waterways to find an emergency escape route. attacked by two ixibrachitl
OUCH!
retreat
fuck this shit I want to smash some heads
zombles
7. Hunting Vanthus
Return to City. Big News going around.
Lord Keltar Islaran the harbormaster of Sharn has been found murdered gruesomely.
arrive at the Vanderboren manor and debrief Lady Lavinia.
Taxidermist Hall near the docks. Vik might have more info for us.
War in the criminal underground. the Boromars were killed and the criminal underworld has been in chaos since.
Taxidermist Hall shegoblin Yasenova Borisovna has been soliciting from the nobility.
Drunk(Az) Walkby to case the outside. FAILED. Kid dropped a note in Rivers pocket. Threat from the Dead Hand.
Ambushed by Dead Hand in the alley. Killed one that we need to search and 2 more got away.




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