Riftwake Plot in Riftwake | World Anvil
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Riftwake

Jarden is about to fall and demons are moving through the streets, killing people indiscrimainatly. The gates have been knocked down and the demons are looking to attack the palace and gain control of the city. The end seems to have begun but then a ungodly tear resounds across the continent. Then the demons are gone. Thrown back into the plane they came from. The streets are empty. There is confusion and destruction. Looters roam the streets and there are a few demons that still roam the streets confused but still able to fight. The players are tasked by the soldiers to head to the barracks. Run enounters as many times as needed. They eventually reach the barracks. There are injured and weak people in the barracks and any compaions they gain during the journey leave them here. If they have not met Iraid Flensworn, he will be brought in injured and will be healed. He tasks them to take a message to Zaron for him and passes them a letter. They are to leave by the next day. By the next day, it seems as if the demons have all vanished but much has been destroyed in the chaos. They can buy equipment and resources. Then they are to set off for Zaron. They are given horses to ride and are to head to Zaron.

Backdrops

Encounters

Roll 1d20 Encounters
1 1 Dretch, 2 Manes and 3 Lemures. They burst out of a window taking the party by surprise.
2 2 Dretches. They attempt to ambush the party from both sides.
3 You see a tiefling child running from a group of townsfolk that are trying to kill her. She is crying. There are 8 Commoners.
4 5 bandits, looting a store. The store is the Trusty Blade. The storekeep is unconsious.
5 4 bandits. There is a ramshakle blockade that has been built and they areasking for payment for the party to pass through. If the players choose not to they attempt to kill the party.
6 4 guards. They are fighting 4 manes and are dying quickly.
7 There is a building on fire and screams can be heard from inside. A family is stuck within. Use number 9 for the family.
8 A child runs up to the party and asks them to help it. And leads them down an alleyway, the party notices a couple bodies and the child draws near and gives the leading party member a hug. Draining them of their health. The child is a CR 1 wraith but is demonic in nature.
9 A family of 4 commoners are heading towards the barracks. The party is to protect them for the rest of the journey. They will be rewarded with 20 gold pieces and 30 exp if any survive. The names of the family are Joe Siverson(father), Megan Siverson(mother), Quinn Siverson (older brother) and Bill Siverson (younger brother). They will try to stay away from combat if possible. They have 20 gold on them.
10 A young human female wizard is crying on the ground next to a dead male elvish wizard. She is covered in blood and there are mutiple dead demons around her. They appear tobe from the Blackthorn Academy. She mumurs to herself holding the elf. She is inconsolable and will ask the players to leave her. She is Felica Evengrad and is related to the royal family but is not well known. The elf was known as Silvan Avandar. He was a prodigy at magic but was fighting a balor demon while trying to protect a group of commoners.
11 A young boy is draging the dead corpse of his mother around looking for his father. His name is Oliver. He doesn't know his last name.
12 The party hear the sound of muffled screams from a building. A group of slavers have a couple young women and men trapped and muffled and are preparing a wagon to leve the city. There are 6 bandits.
13 The party notice a thin spindly man enter the Dainty Flower and set fire to it. If they stop him, it turns out that he's the owner of the Sturdy Barrel. He offers the players money, a place to stay. IF the players hand him in they later get the same but greater reward from Terisa the owner of the Dainty flower.
14 The party finds an ornate chest sitting in the middle of the street. Its a mimic. It scuttles of once the players get close never to be seen again. The players find an unconsious thief that seemed to have tried to carry the chest. He fainted in shock. He has 30 gold on him. The players guess he was trying to loot Gelmain's Magical Emporium. The party is disawaded from trying to loot the shop. They find Gelmain in the store hiding behind the counter laughing his ass off.
15 A dying soldier is found. He has 1 hitpoint. If the party assit him they will find that he is Iriad Flensworn, a well known commander in the city. He will thank them and tell them that there is no time to lose and will join them and bring them to the castle.
16 8 lemures are trying to get into a building. They notice a sound from a building and are trying to tear the door down. The boy is called Jimmy and is a pickpocket. He is scared.
17 A building has fallen over. With a suitible perseption check the party realises this was the orphanage. If they check the basement they will find 10 commoners, with 2 being caretakers. They have to succed in a strenght check of 20 to lift the large beam that is blocking the trapdoor down. There is no monetary reward but saving them will give 50 exp.
18 A dwarf is frantically trying to clear the stones from his shop. He is Doric Sunder the owner of the Glowing Anvil. He is trying to dig his way in the remains of his building for something very improtant. If the players help him, they will find that the thing he was looking for was a small potted plant, that he named Sally. The pot is broken but the Sprout is otherwise fine. He happily picks it up and carefully places it in a ale cup that he carries with him. He stay at his store and waves away the party. He gives a discount to the party later.
19 The players find the Sturdy Barrel. The building isnt badly damaged but there is ale everywhere. They find a homeless man inside enjoying a drink. They will find out from the old man that Sorin Kaen the innskeeper left. He then tells the party that he'll give them 20 gold if they keep quiet about Sorin going to the Dainty Flower to make sure he ruins them a secret (he offers it freely).
20 The party finds a balor demon charging down the street straight at them. They notice that the demons is starting to vanish slowly turning to mist. It is a cr 1 balor demon.
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