Languages in Rex Machina | World Anvil
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Languages

A wide variety of languages are spoken in Galoria; Common is the most widespread and is considered the first or secondary language of all Galorian nations established in the Second Era. However, the various races and cultures of Galoria have taken great care in preserving the shattered remains of their First-Era tongues, and thus many old languages still remain in use. Many of these languages, especially racial languages, also see wide use in Kaleidos.  

Major Languages

 

Common

Typical Speakers: Humans
Spoken Region: Everywhere
Script: Common
The universal language of the Material Plane, a human language that was standardized at the beginning of the Second Era by the Eternal Kingdom. It is spoken all throughout Galoria, as well as the rest of the world.  

Dwarvish

Typical Speakers: Dwarves, Kaamos Natives
Spoken Region: Kaamos, Cradle, Bridge
Script: Dwarvish
The oldest language of Galoria, spoken by the Dwarves. Dwarvish script has since been appropriated into use by various other tongues. If you can read Dwarvish, it’s easy to decipher other languages.  

Elvish

Typical Speakers: High Elves, Wood Elves, Drow, Sea Elves, Eladrin/Shadar-Kai
Spoken Region: Aldheim, Feywild, Underdark, New Kaers Republic
Script: Elvish
The language spoken by elves, commonly accepted as the most beautiful language in Galoria no matter what’s being said.  

Gnomish

Typical Speakers: Gnomes
Spoken Region: Eterna, Aldheim
Script: Dwarvish
Its use of Dwarvish script stems from their ancestral homelands in south Kaamos, before the Forest and City gnomes split and moved to their respective provinces.  

Halfling

Typical Speakers: Halflings
Spoken Region: Eterna, Kaamos
Script: Common
Halfling language and culture relied almost universally on oral tradition, they did not have a formal script until the standardization of Common in the Second Era.  

Common Sign Language

Typical Speakers: Everyone
Spoken Region: Everywhere
Script: Common
CSL is the gestural equivalent of Common with the same grammar and script. It is designed for the hearing or vocally impaired and sees use in such communities.    

Galorian Languages

 

Morse Code

Typical Speakers: Technicians, Soldiers
Spoken Region: Everywhere
Script: Morse, Common
Morse Code translates every character of the Common script into a series of on/off signals, such as a flashing light or a series of short tones. Designed for long-distance communication, Morse can be understood by a skilled listener or observer with or without equipment. Morse is most commonly used in telegraphs to transmit information.  

Kaamosi

Typical Speakers: Humans, Dwarves, Halflings, Orcs
Spoken Region: Kaamos
Script: Dwarvish
A First Era language that has persisted through Halfling oral folklore, Kaamosi evolved from Dwarvish contact with humans and halflings, and found subsequent adoption by Orcs when they migrated territories. It is thought to have helped spread the use of Dwarvish script in Orcish and Halfling languages. Kaamosi has fallen out of everyday use, but it is sung in folk ballads and war-songs.  

Old Inishian

Typical Speakers: Galorian Dragonborn, Tabaxi
Spoken Region: Inishi
Script: Draconic
A First Era language that is still used in Inishi today. Its complex grammar and logographic characters evolved from ancient Draconic scripts, designed to be written with Tabaxi and Dragonborn claws in quick strokes. Consequently, it is infamously difficult to learn for anyone else.  

Scrap-Pidgin

Typical Speakers: Scrapshire Denizens, Thieves
Spoken Region: Eterna
Script: Common
Due to Scrapshire’s isolated community and location, its language evolved to encompass its culture of mechanics, junk-sorting, trade and survival. Thieves' Cant and vernacular common combined with technical terminology, contracted idioms, Dwarvish loanwords and industry jargon to form a very specific dialect of Common understood only by Scrapshire denizens. To outsiders, Scrap-Pidgin is unmistakably Common, albeit sounding like heavily Dwarvish-accented word salad.  

Uncommon Languages

 

Undercommon

Typical Speakers: Drow
Spoken Region: Underdark, Duskwitch
Script: Elvish
An offshoot of Elvish born of Drow contact with other Underdark races. Undercommon is usually spoken by traders or travellers of the Underdark, and although the script resembles Elvish the two are mutually unintelligible-- Undercommon is a far more blunt, pronounced with glottal stops and sharp consonants far removed from the flowing nature of Elvish tongue.  

Goblin

Typical Speakers: Goblinoids
Spoken Region: Everywhere
Script: Dwarvish
Goblins worked out a basic written form though stolen Dwarvish books and artefacts. It is somehow chirpy and guttural at the same time, a phonetic feat only possible if one is a very small, very angry sort of creature.  

Giant

Typical Speakers: Ogres, Giants
Script: Dwarvish
Spoken Region: Kaamos, Cradle, Brengar
Another ancient language, spoken by the isolated giants who wander around Kaamos and Brengar. It was Dwarves who translated it into written form.  

Abyssal

Typical Speakers: Devils, Demons
Script: Infernal
Spoken Region: Abyssal Planes
A language steeped in magic that hails from the Chaotic Evil Planes. Abyssal is never learned; it is only gained-- through inheritance, dark pacts, or contact with ancient and usually forbidden magics. A popular urban legend says Abyssal has 44 words for 'destruction', but no words for 'charity'.  

Infernal

Typical Speakers: Devils, Tieflings
Script: Infernal
Spoken Region: Infernal Planes, Zaman
In a nutshell, 'Abyssal You Can Understand But Don't Get Me Wrong, It's Still Really Evil'. Like Abyssal, Infernal is most commonly learned by pact or inheritance (as is most often the case with Tieflings, they just know it by nature). Unlike Abyssal, it can be studied and compiled into magical texts. Apparently Infernal is structured in such a way that one can both tell the truth and lie at the same time, which says a lot about Devil culture in general.  

Celestial

Typical Speakers: Celestials, Aasimar, Clerics
Script: Celestial
Spoken Region: Anywhere
The holy language of the Gods, often rigorously studied by religious scholars and the devout. Its sacred nature means it is almost never spoken in everyday situations; it is reserved for rituals and rites.  

Sylvan

Typical Speakers: Eladrin, Shadar-Kai, Fey
Script: Elvish
Spoken Region: Feywild, Aldheim, Shadowfell
Sylvan is the precursor to modern Elvish, and somehow sounds more beautiful and yet more primal at the same time. Written Sylvan appears Elvish, but carries various quirks-- reading it upside-down gives a different meaning, sentences are structured in such a way that it is impossible to lie. Eladrin Sylvan is emotive and sing-song in its delivery and scripture, whilst Shadar-Kai Sylvan is spoken and written with absolutely zero inflection whatsoever. A learned outsider can easily understand both, but Eladrin and Shadar-Kai find each other's respective dialects impossible to comprehend. Such is the nature of polar opposites.  

Primordial

Typical Speakers:Sea Elves, Genasi, Aarakocra
Script: Dwarvish
Spoken Region: Gate Isles, Alder-Kaers, Onamata
The language of the Elemental Chaos, spoken by various dispersed races across the Isles. Primordial is best known as an emotive and passionate language, with a staggering amount of mutually intelligible dialects: Auran, Terran, Ignan, Aquan all have unique tones but the same basic structure. It should also be noted that Aarakocran, the language of the Aarakocra, is itself an offshoot of Auran.  

Deep Speech

Typical Speakers: Aberrations, Mindflayers
Script: N/A
Spoken Region: Underdark
The most mysterious and perplexing of speech, Deep Speech has no script. It is entirely communicated telepathically, and is best described as a series of abstract thoughts and emotions that somehow make sense. Trying to understand Deep Speech is maddening. A few lunatics have claimed that Deep Speech has also been spoken by 'psionic aliens from Astral Space', but that's nonsense really.

Shh, it's a Secret!

Two languages of note are not listed in most language encyclopaedias, but are commonly used amongst select members of the populace.
Thieves' Cant is the secret language of rogues, burglars and ne'er-do-wells. It's a mish-mash of slang, sign languages and symbols placed in strategic locations to alert other thieves of news without being caught. Thieves' Cant can be seen everywhere, but it is particularly well-known in the seedy Undertown of Gran Veritas, or the far reaches of Scrapshire.
  Druidic is the secret language of Druids, and it is as much of a language as it is a sort of spiritual headspace. Druidic is said to be taught by ancient nature spirits and archfey one word at a time, and thus the odler and more experienced the Druid, the more complex their speech. All of this is just conjecture of course-- Druids are extremely hard to chase down and interview due to most of them being classified as Hedge Wizards.

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