Inquiry System
When you need to get some information you can use your contacts to find out what you need.
This typically takes 6 hours.
You can do this by different means:
You cannot use this edge to:
This typically takes 6 hours.
You can do this by different means:
- Asking Nicely: Roll Charisma & Persuasion. Involves being nice, asking for favors, cashing favors, inviting beers, etc.
- Trickery: Roll Manipulation & Deceit. Involves lying and tricking people into telling you what they know.
- Social Threats: Roll Manipulation & Intimidation. Involves abusing a position of power.
- Violent threats: Roll Strength & Intimidation. Involves bruising a couple of people.
- Critical Failure: Something bad happens.
- Failure: No one you know has the information you need.
- Success: You get the information you wanted.
- Raises: You can use raises for the following:
- Less time: You can use 1 raise to spend one hour less, cumulative.
- More Info: You can use 1 raise to give you one extra piece of interesting info, cumulative.
- Inconvenient Hours: +2 Everyone is asleep.
- Rare Info: +4 the information is known only by a select few.
- Incentive: +2 You spend 50 Barter as incentive for cooperation.
- Bribe: +4 You spend 200 Barter as Incentive for cooperation.
You cannot use this edge to:
- Glean well-kept secrets, things that only one person or a tight group of people knows and fiercely guards.
- You cannot use this edge to get very technical information about knowledges such as Tech, Tinker, Nature Lore, Poisoncraft, Brewing, Tactics, Mining, and the like.
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