Combat Rounds, Time and Actions in Primal Dawn | World Anvil
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Combat Rounds, Time and Actions

Duration: Combat is quick and dirty. Each turn in a combat round lasts only 3 seconds.
Actions: Everything you do during your turn is considered an action, and consumes action points.
Types of Action:
  • Movement: Involve displacing your body.
  • Maneuver: Involves doing or operating something.
  • Attack: Trying to waste some bastard.
Action Points: At the beginning of each turn, you have 3 action points, each symbolizing 1 second.
Distance and Speed: To know more, go to Combat Movement.
Exertion: After each 5 rounds of combat you get 1 Fatigue level. Additionally, you spend energy and lose water, at a rate of 1 WP and 1 EP every 5 rounds. Check out the Sustenance System.

Combat Actions and their Costs

Different types of combat actions, and their cost in action points.


TypeActionCost
MovementMove1
MovementSprint1
MovementJump1
MovementClimb1
MovementStand Up / Fall Prone1
MovementSneak1
MovementAcrobatics1
ManeuverRecover1
ManeuverReload Bow / Sling1
ManeuverReload Crossbow2
ManeuverAim1
ManeuverUnsheathe/draw a readily accessible weapon1
ManeuverGet something from your pocket1
ManeuverGet something from your backpack6
AttackRanged1
AttackLight Melee2
AttackHeavy Melee3
AttackPolearms3
AttackUnarmed1
FreeTalking / Screaming0

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