Outlands Geographic Location in Planescape | World Anvil
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Outlands

where the Great Wheel's metaphorical spoke would be, is where the Inner Planes are. , if you think of the Outer Planes as a ring of bricks, then the Outlands is the mortar between them.   It manages to connect to all Outer Planes simultaneously, making it one of the most cosmopolitan places in existence.   Because of the wide variety of inhabitants and traits, Outlands is not the plane of Stupid Neutral (although a violently neutral race called the Rilmani have their realm within the plane.) Rather, the plane serves as a somewhat of a sliding scale of alignment, that gets more or less prominent depending upon your relative position, making it neutral by dint of it being not quite any other alignment either.   This is a common theme of the Outlands: As a plane it serves to be the destination for those souls who were not quite the right alignment to get into the afterlife of their respective alignment, so they end up here. Although many deities and mortals choose to make their homes here, because of this, the plane is generally quite agreeable to all sorts of folks.   Because of Outlands favourable position as the "center" point of the cosmos and the meeting point of alignments, Outlands serves as an ideal crossing point for interplanar travel, trade or negotiation.

Geography

The Outlands is relatively open space once you get beyond the portal towns and the domains of the neutral deities. Rolling, grass-covered hills, deep canyons, thick forests, and sharp-toothed mountains dot the landscape. The Outlands has a cycle of day and night similar to that of the Material Plane, although there is no obvious sun or stars. During the day, the sky simply brightens; 12 hours later, it darkens for night. In the Outlands, heavy fogs and mists are common. Travelers occasionally get lost and wind up closer to unfriendly portal towns than they anticipated.   The Outlands is relatively open space once you get beyond the portal towns and the domains of the neutral deities. Rolling, grass-covered hills, deep canyons, thick forests, and sharp-toothed mountains dot the landscape. The Outlands has a cycle of day and night similar to that of the Material Plane, although there is no obvious sun or stars. During the day, the sky simply brightens; 12 hours later, it darkens for night. In the Outlands, heavy fogs and mists are common. Travelers occasionally get lost and wind up closer to unfriendly portal towns than they anticipated.

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