Caverns of thought
TOO much energy, too much thought, the constant burn of brain-waves sizzles in the mind's ear. No secrets stay dark; no thoughts, no sickness that every berk won't know. The cursed illithid god's
realm'll rip it all right out of a cutter, and if she's real lucky she'll leave with an intact mind. But only if she's real lucky.
Geography
The Caverns of Thought are a cold and heartless realm. The tunnels are black and slimy, not warm enough to be comfortable, but not so cold as to be chilly, either. The stone's slick with fungus except in those spots where it pulses warmly like a living thing. It could be that these are the god-brain's nerves. The chant is that sods who poke at them too hard get their brains fried in an instant. If a berk's got to go here, he'll have to be very, very careful. The caverns twist through each other, crossing and recrossing, but all paths lead to one place. Like the inescapable Mazes of Sigil , no matter where a cutter goes, he always seems to end up in Ilsensine's court. Those that get that far mostly never come back, or if they do, a blood'd be wise to question their wits. No being can stand before the godbrain for long without changing even a little.
Fauna & Flora
The only berks in this realm are mindless zombies, so a cutter's not going to get much from them. As zombies go, this group's tough, though. They're absolute slaves to Ilsensine's will, so clerics can't turn them and their morale'll never break. If a cutter could find a way to cut off the god-brain's psionic link, then all that'd be left would be a collection of lifeless husks
Natural Resources
So why would a berk ever go to Ilsensine's realm? Knowledge - knowledge is power. If a cutter can make it to the god-brain and prevail upon Ilsensine's favor, he can gain the answer to a question. There's almost no place on the planes that Ilsensine's neurons don't reach, and every one of these neurons is feeding on everything it senses. Ilsensine remembers it all and knows more of the
dark of things — especially the things a berk never wants anyone else to know — than probably any being out there. Need a way to get at a blood, find her weakness? The god-brain probably knows one.
'Course, how a sod prevails upon the favor of a giant brain is a question. Most likely, the seeker must agree to give up part of his mind as payment, resulting in memory loss (loss of proficiencies) and/or insanity. It's a steep price, but there's always a Sensate or a Bleaker who thinks he can try it and give Ilsensine the laugh
Type
Cave System
Location under
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