Hall of Speakers
It may Seem amazing, but a body hound and determined to poke his sneezer around the Hall of Speakers can see quite a lot before anyone thinks to stop him. See, the Hall‘s a public place: Any sod can get in, but few get to look beneath the surface of normal legislative goings-on.
Purpose / Function
This building serves at the headquarters for the sign of one, A continuous stream of visitors flows
through the entrances; some bead for the meeting rooms and private apartments leased out by the Signers, but more make -for the chamber called the Speaker’s Podium. A basher standing in the foyer of the Speaker’s Portal can hear quite clearly the debate raging dead ahead.
Folks on the speaker’s list come here to hold public hearings or discussions. Getting on the speaker’s list (and getting others off) makes this Hall another arena for interfaction battles. See, anybody can be a speaker, as long as they get on the list The Council of Speakers comprises only official delegates from each legitimate faction - factols or other high-ups. The Speaker, always a Signer, oversees all public
sessions, presiding over the debates regarding statutes, decrees, and Sigil law. After sufficient public hearings, the Council retires to chambers to vote the proposals into law, or vote them down.
The most mysterious chamber in the Hall of Speakers is the tomb of faction founder Rilith. The impressive vault, oval like most other rooms in the Hall, features strangely organic pilasters supporting a cornice that resembles stalactites arranged in a line. Magical light from high above in the curved roof - everything looks curved in the Hall of Speakers - focuses on a massive urn Carved from a colossal ocean pearl. According to the chant, Rilith’s remains rest within that urn. A contingent of Signers watch the thing day and night, all the while thinking about their founder. See, they fear Rilith might disappear from history, should their attention lapse a moment. And, without its founder, the faction itself might vanish!
Architecture
The foyer inside either entrance looks bright and airy. The walls seem to glow, and high windows checker the floor with light. Across the corridor and to either side of the Speaker’s Podium, a visitor might spot two spiral staircases that give access to the Hall’s upper chambers. A pair of identical stairways flanks the Signers’ Portal at the other end of the Hall, and more stairs are situated at intervals along the
corridor that encircles the Hall. A basher climbing to the top of a stairway sees a long, curved hall, spotted with doors at regular intervals. Behind these doors lie meeting rooms, faction members’ kips, and the rented cases of visitors and dignitaries who don’t mind having landlords who happen to be the centers of the multiverse. The stairs each climb 10 stories above the Hall’s main floor.
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