Elf Anatomy
Elvish creatures have a very symmetrical & humanoid anatomy & structure. Typical Elvish creatures have one head, two arms, two legs, and a centralized, upright torso.
Additional Aspect Adjustments
Movement
Elves are fairly agile & maneuverable when compared to other humanoid creatures:
- +1 Hex/+5' to Base Movement Increment.
- Cannot Burrow.
- Can Climb:
- -1 Hex/-5' to Climbing Increment.
- Cannot Fly.
- Cannot Hover.
- Can Jump:
- +1 Hex/+5' to Horizontal Jumping Distance.
- +1 Hex/+5' to Vertical Jumping Distance.
- Cannot Planes Walk.
- Can Swim:
- -2 Hexes/-10' to Swimming Increment.
- Can Walk/Run.
- Cannot Move in Zero-G.
Elvish Mind
Elvish brain structure is fairly well developed:
- Base Stability Restoration Dice are d4s.
Humanoid Body
The humanoid body is fairly typical:
- Base Toughness Restoration Dice are d6s.
Aspect Type
- Anatomy Aspect
- Flesh & Bone
- Sanity
- None
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