BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Elf Anatomy

Elvish creatures have a very symmetrical & humanoid anatomy & structure. Typical Elvish creatures have one head, two arms, two legs, and a centralized, upright torso.

Additional Aspect Adjustments

Movement

Elves are fairly agile & maneuverable when compared to other humanoid creatures:

  • +1 Hex/+5' to Base Movement Increment.
  • Cannot Burrow.
  • Can Climb:
    • -1 Hex/-5' to Climbing Increment.
  • Cannot Fly.
  • Cannot Hover.
  • Can Jump:
    • +1 Hex/+5' to Horizontal Jumping Distance.
    • +1 Hex/+5' to Vertical Jumping Distance.
  • Cannot Planes Walk.
  • Can Swim:
    • -2 Hexes/-10' to Swimming Increment.
  • Can Walk/Run.
  • Cannot Move in Zero-G.

Elvish Mind

Elvish brain structure is fairly well developed:

  • Base Stability Restoration Dice are d4s.

Humanoid Body

The humanoid body is fairly typical:

  • Base Toughness Restoration Dice are d6s.
Aspect Type
  • Anatomy Aspect
Actions Gained Effects Gained
  • Flesh & Bone
  • Sanity
Keywords Gained Conditions, Requirements & Restrictions
  • None

Remove these ads. Join the Worldbuilders Guild