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Winter Events - Sir Clarembaut

A catalogue of Sir Clarembaut's winter phase events.

Uther Period

485 495

  • 487 UTHER

    487 UTHER


    Winter 487

    ◆ A son is born to Owenna. He is named Nudd. Sir Aclemund, your uncle, is slain in a duel with Sir Golistan of Fisherton over an argument between two old rivals.
    ◆ You have a vivid holy vision (describe it for us). Roll Spiritual vs. Worldly. Success grants Religious Knight bonus for the year, and a check to Spiritual.

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    Clarembaut
  • 488 UTHER

    488 UTHER


    Winter 488

    Earl Roderick asks you to take on one of his bastards, Gollwyn, as a squire. Gain £2 annual allowance for the duration of his squiring.
    ◆ Your hawks responded well to you this year. Check Falconry.
    ◆ A pilgrim traveling from old Rome visits your manor. Check Intrigue and +1 to Read (Latin) Skill or a new skill at 1d6.

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    Clarembaut
  • 489 UTHER

    489 UTHER


    Winter 489

    ◆ Your child, Catrin, has developed an uncanny ability with animals. The smallfolk call her “Catrin the Whisperer” and it is not uncommon that she will be spotted with birds on her arm or rabbits following her as she grows and begins to walk around.
    ◆ A relationship blossoms with Lady Gwiona! Test your Romance! And declare any passions you use first. On a fumble, Lady Gwiona gains +1 APP. On a failure, a healthy pregnancy with no need to roll for it. On a success, she gains a Love (Sir Clarembaut) passion and you gain Love (Lady Gwiona) passion (both at 2d6+6). She loses any passion she had for Sir Emoric. On a critical, all of the Success stuff plus wife gains +2d6 skill points to put into any skill on the following list: Chirgurgery, Courtesy, Dancing, First Aid, Industry, Fashion, Flirting, Play (Instrument), Singing -- Up to 15 max.
    ◆ A bear broke into the pig pen. 1 Lot Temporary damage.

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    Clarembaut
  • 490 UTHER

    490 UTHER


    Winter 490

    ◆ A good fortune! Your wife's clothier's dresses have become popular at court. Gain £1 annually from their sale for 4 years.
    ◆ A justice event: The plaintiff is a poor farmer named Anwir and the defendant is a miller named Gilvaethwy. The dispute: Anwir claims Gilvaethwy's family are foreigners. He’s harboring Saxons among him.
    ◆ Your neighbor, the young Lleyn ap Perceval of Dinton, offers you the chance to hunt together. Roll Hunting. Success indicates a bond has formed.

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    Clarembaut
  • 491 UTHER

    491 UTHER


    Winter 491

    ◆ Your wife was particularly amorous this year. Check Energetic. +5 to Childbirth Roll.
    ◆ A justice event: The plaintiff is Siân, wife of the defendant, a cattle herder named Rhys. The dispute: She claims her spouse is abusive.
    ◆ Bandits raid your manor! They are led by a leader named Teregud. They are driven off by your footmen. No permanent destruction but Teregud is still on the loose.

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    Clarembaut
  • 492 UTHER

    492 UTHER


    Winter 492

    Peace comes to Logres.
    ◆ Your wife, Lady Gwiona, has brought good fortune to the family. +5 to your next Stewardship roll.
    ◆ No other events happen this year. Together with Lady Gwionna, you evaluate the state of the population and lands, supervising the works going on at your estate. Do you spend more time tending to the Manor (check Folk Lore or Stewardship), tending to the Troops (check Battle, Horsemanship, or a Weapon Skill) or tending to personal development (check any 3 Skills)?

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    Clarembaut
  • 493 UTHER

    493 UTHER


    Winter 493

    Don't forget to apply -3 to all Stewardship rolls this year.

    ◆ Your wife, Lady Gwiona, has an excellent year. Automatic critical success to a Stewardship roll of your choice this year.
    ◆ The stags are plentiful this year. Gain +£1 to Treasury and roll your Hunting. Success= 5 Glory Stag. Crit= 10 Glory Stag.
    ◆ Your daughter, Catrin, though still only 6 is asked to be the Maid of the Presence for this years court. She acts in a good performance and is well liked (you gain a Check to Honor).
      Further:   ◆ Together with the steward or wife, you evaluate the state of the population and lands, supervising the works going on at your estate. Do you spend more time tending to the Manor (check Folk Lore or Stewardship), tending to the Troops (check Battle, Horsemanship, or a Weapon Skill) or tending to personal development (check any 3 Skills)?

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    Clarembaut
  • 494 UTHER

    494 UTHER


    Winter 494

    Don't forget to apply -3 to all Stewardship rolls this year.
    ◆ As you prepare for War against the Saxons, no other events seem to emerge this year. Together with your wife, you evaluate the state of the population and lands, supervising the works going on in your estate. Do you spend more time tending to the Manor (check Folk Lore or Stewardship), tending to the Troops (check Battle, Horsemanship, or a Weapon Skill) or tending to personal development (check any 3 Skills)?

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    Clarembaut
  • 495 UTHER

    495 UTHER


    Winter 495

    Don't forget to apply -5 to all Stewardship skills this year.
    ◆ A son named Tathal is born to your sister Owenna & Deverril.
    ◆ Your mother, Brynne , dies of aging, worn out and broken.
    ◆ Disease ravages your livestock on your manor. 1 Temporary Lot damage.

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    Clarembaut

Anarchy Period

496 510

  • 496 ANARCHY

    496 ANARCHY


    Winter 496

    ◆ A justice event: The plaintiff is an itinerant traveler named Seirian and the defendant is a tradesmen named Tad . The dispute: Seirian claims Tad started a brawl over drunken argument. Tad offers £2 to you to settle this for him.

    ◆ Excellent builders. You may build two structures with no penalty or chance of failure this year.

    ◆ A pilgrim traveling from old Rome visits your manor and the Daedalus Oak. Check Intrigue and +1 to Read (Latin) Skill.

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    Clarembaut
  • 497 ANARCHY

    497 ANARCHY


    Winter 497

    ◆ The local pond or river has an abundance of fish. Suitable for one Weir to be built.
    ◆ A mad bull prowls the forests of your manor. Gain 1 Temporary Lot damage until hunted and slain.
    ◆ Rats infest the manor at Baverstock. Successful Stewardship roll each year gets rid of them. Each year roll 1d6 until resolved with Stewardship. On a 1: Pestilence struck the Manor. Increase 2nd Roll & Death results by +5 (e.g. Women 1-7: 2nd roll & 1-15 Death).

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    Clarembaut